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As silly as it might sound, this blog is dealing with the notion of whether a game can come to know Jesus as its personal savior. Seriously! Absurd? Of course. Still gonna write this blog? Yep and hopefully with a bit of “forehead slapping” humor. Here’s why…
The genesis for this blog came out of an article published in a Gamasutra news article on Sept. 2, 20081. The author of this article, Simon Parkin, took aim at the very notion of having games labeled Christian. Since I have a Master of Arts in Theology, have worked in the games industry for 15 years and have a site devoted to Christian Gaming, I was naturally interested in what Gamasutra, a respected trade publication, had to say on this subject.
His argument goes something like this (paraphrased)...Only humans can be Christian since Jesus died for humans…not concepts or inanimate objects. Applying Christian to describe a game is therefore invalid because adjectives = marketing = personal relationship with Jesus.
“A book or song cannot ‘follow Christ’. As an adjective the word is, in essence, a term of marketing targeting a product specifically at Christian people. As a result it is an objectionable label to have applied to a music video game which self-evidently cannot be Christian.”
Based on that argument, he’s just wiped out a huge swath of labels. There is now no longer such a thing as Christian music wihtout being a cheap marketer. You can’t say an institution is a Christian ministry or a Christian charity. There can’t be something like Christian culture, a Christian Bible, Christian churches…etc. etc. All of that is "objectionable". Everyone should pack up their bags and go home and remove any references to Christian except for their personal and private use toward themselves.
On the face of it, it’s such an absurd assertion, that it’s hard to think anyone would buy into such an argument. And yet they did. This article generated a number of comments that could be characterized as something similar to amen’s in Church. I’d like to believe that once they actually considered the implications of this argument (Reductio ad absurdum anyone?) that some were at least slightly embarrassed they supported the argument.
Alright, you might say. If it’s so obvious, why are you even bothering to mention it? Keep in mind that this is coming from Gamasutra, a respected trade magazine that caters to bright, intelligent game developers and reaches a large audience that includes movers and shakers. That alone compels an answer. This kind of article can hurt the Christian game market, Christian game developers and Christians who want explicit Christian content in their games. Also, keep in mind that we position ourselves as a voice for the Christian Gaming community (or should I say “gaming community that is populated by Christians who like to discuss games that contain concepts of their faith…but not their Christian faith [ooops, er faith held by Christians].”) so we feel we have some obligation here to put up some sort of answer. Besides, it’s kinda fun ridiculing the redonkulous. As I thought about this article, I realized that someone had to pitch this idea to an editor. In my twisted mind, that pitch went something completely unlike this…
Author: “Hey, I have this great idea for an article.”
Editor: “Ok, let’s hear it.” Author: “I want to write an article that says the so-called Christian game market doesn’t actually exist because you can’t use Christian as an adjective to describe games.” Editor: “Riiiight….” <nods head thoughtfully> Author: “Furthermore, I’m going to say that the world ridicules these games because by using the word, Christian, to describe their games, they cheapen the true meaning of the word. And as we all know, the world doesn’t like things that cheapen religion and we should make sure Christians don’t offend the world.” Editor: “Excellent. We can simultaneously protect Christianity from ridicule and destroy this insidious attempt by marketers to destroy the true meaning of this special word. I find it hard to believe such a conversation, (no matter how different from my bizarre, imaginary one) actually took place with sane, intelligent people. Did they keep a straight face throughout the exchange? For the sake of humanity, I hope they struggled just a tiny bit from keeping a curl forming at the corner of their lips.
Wait a minute while I boggle my mind for a minute…
oOoooOOooOOoooOOo
…OK, back to reality.
To be fair, and before I ratchet up my finger wagging, there is something of a good point inside the “donkuness” of it all (hope I didn't just cheapen the word, redonkulous). It has to do with lamenting the broadening of a word’s meaning until the original point of the word was lost. CS Lewis wrote about this. Lewis stated that when you take a term and broaden its use to the point where it is applied to the opposite of what it originally meant, that it can no longer function as it was originally intended. It has been reduced to a meaningless, sticky goo that can be slapped onto anything and mean nothing. The word has lost its reason de etre.
But is that what’s happening here? Is putting Christian in front of a game making goo of the word? Well, no. It’s completely legitimate to call something Christian if that something is, well, Christian in nature, purpose and goals…even if part of the point is to position the game in Christian minds as something they might want to check out (marketing). And even if the game is, itself, crap.
But, when you’re stuck beginning from an Ivory Tower premise such as … “People get themselves in all manner of trouble when they turn the noun into an adjective to describe their work, community, bookshop, painting, tee shirt, video game or song.”,
…then it actually makes sense to argue that calling a game Christian is wrong. Ironically, by restricting how this word can be used, he’s actually causing the word to lose meaning because the Simon deems that these uses are not correct.
Of course, in all of humanity, in all of history, NO word has EVER been turned from a noun into adjectives without creating all manner of trouble. Witness the Mideast crisis, the lack of world peace, global warming (If only they hadn’t turned globe into an adjective!). If we didn’t use nouns as adjectives we must might have peace in the world. Wait a minute while I boggle my mind a second… oOoooOOooOOoooOOo …OK, back to reality. He even goes so far as to say that the world ridicules Christian games because they recognize that the use of Christian to describe a game, cheapens the word and they react badly to soulless marketing. And everyone knows that marketing is eeeeeviiiiil and cheapens everything it touches, therefore using the word Christian to market something is wrong and the world will let you know by ridiculing your faith. Say what? “When religions engage in this kind of spin it always feels a little insidious and it’s this, that the wider world objects to when they hear of products such as Guitar Praise and Zoo Race.”
We all know that the content of something defines what it is. You can falsely label something all you want, but if the content doesn’t match the marketing, people figure that out quickly. Simon might have had a point if he said that inappropriate marketing was insidious, particularly when the content and the quality doesn’t match the hype, but what he really wanted to do was this…
“Indeed, the term’s use infers that the real Guitar Hero and its ilk are, in turn, somehow ‘Unchristian’.”
How dare they imply something indirectly (and the polar opposite) by using a word as an adjective! How inappropriate!
Did he just say that? Now, if he’d said something more like “Indeed, the term’s use infers that the real Guitar Hero and its ilk, are, in turn, somehow missing Christian content.” Then he’d be right. There is a dirth of Christian content in the games market. The fact that Guitar Praise exists DOES imply that there is a lack of Christian content. Unchristian? Oh please. Get over your martyr complex. It implies that Christians can’t find content that matches what they want to experience. So, they went out and created that content in a game. Since Guitar Praise has tons of songs with explicit Chrisitan content in it... Voila, surprise, surprise, it’s a Christian game! Now, if only Christians created games with deep Christian content and then marketed them like any other game, without the Christian label, then the world would not ridicule them. Oh dear, the sarcasm in that is just dripping and burning holes in the floor. Simon is just plain naïve. The typical knee-jerk ridicule against Christian games is based entirely on two things: It’s Christian and the game’s crap. Simon just doesn’t seem to undestand that there are people who react negatively to anything Christian…not matter what. It doesn’t matter how good the game is. They will ridicule it. Of course, are there any really good Christian games out there? There are some pretty good ones that I had plenty of fun playing…but great? No, I don’t know of any. I won’t say anything more, but I do have some strong opinions on the quality of Christian games and what needs to be done, but that’s for another blog. Simon might think he’s protecting the word, Christian, from misuse and thereby the work of Jesus Christ as our Savior and Christianity in general. But he’s actually protecting the world against Christians by trying to make sure the world is safe from explicit Chrisitian content with only the minor possiblity they might see some sort of "god" somewhere inside there. He’s not protecting Christianity, but the world….they get the sympathy vote from him…how ironic. Those pesky Christians are always doing it wrong. They should pay more attention to how the world thinks they should behave! If you buy his argument, then you’ll certainly not trivialize the word. Wait…actually you will. You’ve just removed an important usage of the word, Christian, from your vocabulary. Suddenly, all kinds of things that once were identified with Christians and Christian content are removed from visibility to the world in general. It’s now even harder to express your faith and obey the Great Commission given by Jesus himself. In fact, that seems to be Simon’s goal. Thus, he concludes… “Christians should not be demanding video games prefixed with a faith label, as if that cheap and easy classification provides some kind of invisible moral safety net for their and their children’s media consumption.
Rather, believers should simply be demanding good and beautiful games that delight in creativity, make people happy, present or explore the world in interesting ways and maybe, just maybe enable us to catch a glimpse of their God [emphasis mine], from whom all good things are claimed to flow.”
Here’s the key. He wants Christians to make sure their God is only caught in glimpses. Riiight. That fits the scriptures, “Go into all the world and preach…” ahh well, quote a theologian but don’t quote scripture. That’s probably too “in your face, dude”. I didn’t catch a glimpse of God in his article. I only got the clear message that the only appropriate way for Christianity to interact with culture is through glimpses devoid of explicit Christian content. Yeah, that’ll work. No thanks. I don’t want to hide my faith. If I create a game that has explicit Christian content, that game gets labeled, Christian. If I want to create a game with content that just might make someone think something that might remind them of God, then I’ll do that and won’t label it Christian. I remember someone who used to love CS Lewis’ “Chronicles of Narnia” books. They said to me (paraphrased), “Once I realized it was an allegory for Jesus Christ, I hated the books.” That is just the way of it. The world hates Jesus and they hate Christians and they hate what Christians do and they’ll hate us no matter how good the content. Get over it. Simon’s position is not living in reality. But ivory tower thinking doesn’t have to live in reality. It lives in theory and in the constructs of its own making. But try to apply it to the living and it gets messy. In fact, bad things start to happen…like maybe painting Christians as the bad guys, limiting Christian expression and assigning good motives to the world for ridiculing Christian games and those that make them? Consider that if Jesus thought this way, he wouldn’t have gone to the lepers or the prostitutes or tax collectors. He would never have condoned picking corn and healing on the Sabbath…etc. etc. He’d have walled himself up in the ivory towers of his day. Applying Simons logic, Jesus should have concentrated on saying beautiful things and making people happy so that they might, just might catch a glimpse of God. Anything more and he’d cheapen himself, no? Blech! Well, of course, Jesus railed against this kind of mental, spiritual and emotional disconnect. Christians are meant to be far more aggressive than this. To do less is to ignore the Great Commission. Alright, Alright, I doubt anyone who’s a regular visitor to ChristianGaming.com would hesitate to accept the use of the term Christian as an adjective to describe games, but it’s my pontificating and I’m going to drive this one into the ground, bury it and then watch as the corpse rises up as a Zombie, then put a bullet to its head, watch it come back alive, then cut it into bits, stuff it into a radio-active barrel only to have it re-re-emerge and turn some new, unsuspecting intellectuals into Zombies of the ‘Knights who never say Christian as an adjective’….whew…this is actually exhausting. No, actually, it’s too easy. Enough of the ridiculing already. What’s the take-away here? Easy. You can say the words, “Christian game.” But make sure your content matches the label. However, I will concede that you can’t say this, “That game is a Christian. It gave its heart to Jesus about six months ago. Before that it was into the FPS scene and … well…I can’t describe the number of bodies that it was responsible for pilling up. You’ll have to come to his testimony tonight and hear with your own ears. Wait till you see the screen shots and the videos. Man, if that doesn’t shake you up, you’re hard core.” Eric 1 http://www.gamasutra.com/php-bin/news_index.php?story=20055 No one wants to cheapen the Faith, but this article does what it says it’s trying to avoid…it blames Christians, absolves the world and cheapens the Faith by reducing it to neutered glimpses of God.
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Wow, my first blog post! What to say and where to start? Well, let's start by defining what we hope to be offering you, our avid readers...
ChristianGaming has always been talking about gaming from a Christian perspective. This is just one more aspect of what we like to do...gab about our favorite subject...games.
We will be presenting some regular and some not so regular blogs. They will cover topics of a wide range and the authors are pretty much free to say what they want...well, so long as it relates to what this site is all about. I can't speak for the others, but here's what I plan to do.
I'll be pontificating about the theory and the meaning behind "Christian" gaming. Here are some of the topics I'm currently contemplating.
As promised, these topics revolve around the theory of Christian gaming. I don't plan to blog about a new game, or a new developer except as an illustration of a point I want to make. That's why I mentioned pontificating early in this blog. I'm stating my opinions: raw, pushy and hopefully with a bit of humor.
I expect people to disagree and sometimes vehemently, but I hope to create discussion around these topics with the lofty goal of trying to push the theory behind Christian gaming forward. You can bet that this has been going on already and even Gammasutra, a respected trade journal, got into the act (which I plan to cover in the blog, "Is It Possible for a Game to Be a Christian (Explorations into Pixel Salvation)?").
So, those are some of the topics that are rattling around in my brain. Let me know what you think. Tell me I'm off my rocker or, better yet, suggest some other topic ideas.
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