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Our Christian Oriented Ratings System

Our rating system has three parts, Christian Sense (CS), Game Engine (GE) and Game Play (GP).  These combine to make the final Overall Score (OS).  All ratings are from 0-5, 5 being the best of the best.  The purpose of this system is to help Christians identify games that are both awesome and won't make your Christian sensibilities puke.  It also recognizes that Christian content isn't everything in a game.  Someone who doesn't care about the CS score will still be able to get something helpful from the reviews.  

Below is a complete explanation of a proposed system. This system is not currently set in stone and will be tweaked in the coming months, but it shows what we are shooting for. Comments are welcome.

Christian Sense (CS)

This is simply how well this game fares from a Christian perspective. We do take into account the type of game and its intent.  For most game makers the intent is simply to make a fun game that sells well.  In general, there isn't a dark agenda to destroy Christianity and promote Satan's agenda. Those that do include satanic/occult symbols do so for the shock value rather than out of any conviction those symbols hold valuable life lessons.  They are trying to take advantage people's emotional reactions to help promote their product.  

Usually games simply don't take into account Christian sensibilities and when they do it's usually haphazard, stereotypical or just plain dumb.  For those that do intentionally offend Christians it's because we're an easy target that's relatively easy to manipulate. They are counting on the shock value and the publicity such offense generates for them.  

The game, Postal (which is a pretty lousy game) sold hundreds of  thousands of copies, helped greatly by the controversy and publicity the subject matter gave them.  This is because those who play the game are not dissuaded by the controversial subject matter.  In fact, that's what draws them to the game.  The controversy just helped get the word out.

And so, our offense becomes part of their marketing strategy.  We don't intend to take the marketing bait.  That's why we have the Stupid and Ignorant categories.  Keep in mind that this category isn't there just to judge secular games.  Christian games could potentially fit any of the categories.

0=Antichrist: (Satan's pet project) Christian Sensibilities intentionally and highly offended or blatantly presents clearly heretical doctrine (see our statement of belief for the basis on which we make this judgment). 

1=Stupid: Non-Christian game tries hard to offend but in tired, lame, clueless and stereotypical ways. Christian game presenting Christianity in a stupid or foolish fashion that provides good laughs for non-Christians and offers up new avenues to ridicule Jesus Christ (foolishness isn't a biblical mandate).

2=Ignorant: Stumbles over Christian Sensibilities or handles Christian themes clumsily. Unintentionally propagates lies or myths or lesser heresies (yes, there is such a thing).  Hidden agendas weigh it down.  Bumbling. 

3=OK: Secular games which are not particularly insensitive to Christianity or have minor to non-existent problems.  A Christian game that handles the Christian presentation reasonably well even though it can be heavy handed or preachy at times.  A Christian game in this category has little appeal to non-Christians.

4=Heavenly: has content that is positive toward Christian sensibilities or does a good job of presenting Christian themes, even if not always in a positive light.   Intelligent or just plain good.  Both Christians and Non-Christians can enjoy this.

5=Second Coming: Intentionally promotes Christian values and sensibilities and does it well without being preachy.  Or, it treats Christianity with honesty and/or respect without the intent to cause harm, even if the outcome isn't particularly flattering.

Gameplay (GP)

This is pretty straight forward.  How much fun is it to play?  What's the depth of the game and is it worthwhile to finish and to play again?  How appropriate and well thought out are the interfaces?

0=Torture: A good game with which to punish the unbeliever in Hell.  Insipid and unplayable.

1=Painful: Very little that's fun, painful to  use.  Sorely lacking in features and playability.  Buggy and almost unplayable. 

2=Dreary: Poorly executed but contains some fun elements.  It contains all the necessary components of this game type but handles them inconsistently and usually badly. 

3=Average: Some highlights but basically familiar game play with average execution.  Multiplayer works and has normal capabilities. 

4=Solid: Fun to play, solidly executed with some excellent moments.  It has implemented all appropriate features and done so reasonably well or very well.

5:Inspired: Loads of fun, original and provides excellent multiplayer/online game play.  Truly one of the best.  All the features you'd expect are there and even some new ones.

Game Engine/Mechanics (GE/GM)

Applies to computer games (GE):

The game engine is the code that presents the game to the player.  There is the graphics engine, the multiplayer engine, the AI (how fun an opponent the computer creates for you), etc.   All these pieces add up to one big presentation engine.

Graphics are the eye candy: the pretty pictures, textures and architecture of the game.  If the engine isn't up to the task, everything else suffers.  Games are judged on how how well they use the current state of the art  in the presentation of the game.

Sound is important along with multiplayer capabilities (Online, LAN, Serial, IPX, Telnet, etc), appropriate and well thought out interfaces, smooth performance and the ability to customize the interface.  

Applies to other game types (GM):

This concentrates on the game mechanics and how well they allow the player to enjoy the game.  Is it overly difficult to learn?  Is it awkward?  Is the packaging attractive?  Does the box fall apart after opening.  Are there lots of small parts?  Does the choices in game mechanics enhance the game play and present it effectively?

Applies to all game types:

The appropriateness of the technology is critically important here.  For instance, using a cutting edge 1st person shooter engine for a text based game doesn't make sense and would likely make the game unwieldy but a highly efficient text interface that greatly enhances the game play would earn it a high score.  The question here is if technology is right for this type of game and does it do its job well.

0=Abysmal: Bad use of old technology, hurts the eyes, ears and hands and soul.  Trying to use a type writer to fix a leaky pipe.

1=Icky: Tired technology or poor use of new technology.  The Game Engine clearly holds this game back

2=Potential: Inconsistent with a few decent elements, incomplete technology or wrong technology used for a good idea. 

3=Average: Nothing to write home about and nothing particularly bad.  It's an average use of relatively current technology or a good use of older technology.

4=Good: Good, solid use of current technology, sound, graphics, interface with some Top-notch elements.   An excellent use of older technology.

5=Inspired: Cutting edge technology used superbly.  It's the top of its kind and blazes some new trails.

Overall Score (OS)

This is an average of the three individual scores.  While we aren't likely to recommend any game that scores less than a 4 on CS, you can use the breakdown to decide for yourself.  For instance, you might not want to play any game that scores less than a 4 in CS or you might not want to play a game that scored 5 in CS but low in GE or GP.

0=Well this one's for the trash heap. It's a good reason to burn software in giant piles if only to keep us sane.  If you see this for sale in a store, flee immediately.

1=A good example of a BAD game.  It might have had potential.  It might even have had some good elements but at least one fatal flaw has condemned this game to the flames of a painful death.  Don't buy it.

2=If you're desperate for a game, you might get some enjoyment out of this one but it contains serious flaws and is at best a mediocre game.  Avoid it.

3=Average game that contains enjoyable parts.  It might have some nasty lows but offers enough fun to keep your interest for a time.  This one we can't recommend but you might think differently if it scores well in one area that's really important to you or it's in a genre you can't resist.

4=Solid game that is very enjoyable to play.  Few problem areas.  Good replay value.  Handles the genre well.  This is a keeper worth your serious consideration.  It's a game we recommend.

5=Classic game that does almost everything right.  This is the cutting edge.  Lots of replay value and something well worth your dollars.  We highly recommend this game.