August 2nd, 2001
Paper/Pencil RPG Avaiable
Game now Available from Eternal
you ready for a soul-wrenching experience? To play Eternal Tempest
Productions newest release, Metalface: The Operating System, you
had better be. One hundred and fifty years into the future, society
has developed the technology to allow humans to transfer their souls
into robotic bodies called Metalface. These new breeds of metallic
warriors, scientists and public servants face the challenge of being
the latest technology in a post war world where corporate giants
rule. Characters are pitted against human individuals, business
organizations, and other metalface with the latest devices the future
can provide. The game incorporates technology that advances humankind
into a new era, stunning character abilities and all with the punch
of comic book style good vs. evil story lines.
to Rich Garner, Project Director for Metalface the game originally
came about after he and co-designer, JaQuan Williams created of
a CCG based on the Transformers universe, which is now being revamped
to the Metalface world, expected to be released as Power Deck in
2002. The design group is entirely based on the web and most of
the creative people involved have never met each other. After six
years of development and playtesting the pen and paper role-playing
game, the final result; the first source book for Metalface is now
available to the public from Eternal Tempest Productions. (www.eternaltempest.com
book boasts a unique character development system, a history of
the metalface world, a variety of skills, weapons, characters and
devices, along with missions to facilitate to ease the player into
the game, all wrapped up in one easy to use format. Line and grayscale
art adds visual interest to get the feel for this bright new world.
Following the release of Metalface ETP will launch contests to design
your own mission, device or even reward your character for greatness.
The Operating System retails as an electronic download for instant
access at www.eternaltempest.com at a cost of $12.50.
Public Relations Office
Eternal tempest Productions
July 13th, 2001
gives the GBA a once over and offers some insight on how advanced
it really is. He also has a list of upcomming titles for the GBA for
you to check out. Check it out here.
June 15th, 2001
Evil E3 Ever
a walk on the wild side and check out Eric's
heroic news story on his visit to E3.
November 13th, 2000
Mission" New Collectible Card Game Announced!
England comes a new collectible card game made by the English company,
Ezekiel ltd. The game will first be released in England.
Any American release depends on whether they can get a distributor
here. However, if you just can't wait, they creators promise
a way to order the game but warn that it'll be a bit pricey.
Here's some quick information about the game...
It will be available in either boosters of
11 cards (1R 3U 7C) or four themed pre-constructed starter decks
which will have different gifts, strategies and strongholds. One
will be a pastoring deck (defensive) one an immature but highly
evangelistic deck with intercessors and servants (fast and aggressive)
one based on prophesy and a bit of teaching (slow but strong-wins
by maturity) and the last a teaching deck with servants (a little
more strategic, see below) These will have 2R 8U 50C as well as
6 maturity dice.
There are four deck types: Character, Stronghold,
Mission based and Enemy decks. The character and stronghold
decks are separate from the draw pile and are used only at certain
points in the game. Hands are drawn from the other two decks.
During one turn, one players draws a hand from the mission deck
while his opponent draws from the enemy deck. During the next turn,
the players switch roles and draw from the opposite card decks.
Whoever is currently the "mission" player attempts to win by building
seven Christian characters or amassing sixteen spiritual maturity
For more complete information, check out
their website here.
Or to get just the "nitty gritty" on how it's played,
November 13th, 2000
Second Printing Not to be Announced
DE--Valdron Inc today decided not to announce the release of the second
printing of its flagship game, Multiverser.
With all the press releases which come out every day in the role playing
game industry, ours would just be lost in the shuffle, and probably
nobody would read it anyway, said Vice President for Development M.
J. Young. Besides, we're a bit embarrassed at how long it actually
took to get back in print, with all the snags we hit along the way.
But gamers have been waiting for this. They’ll know.
Mr. Young also indicated that the Multiverser website, at http://www.multiverser.com/,
would be updated to reflect the restored availability of the two-year-old
game, and online retailer CCNow had already resumed taking credit
card orders. This printing has a new perfect-bound’ cover, a few typos
have been fixed, and the artwork was all remastered by the artists,
who couldn’t resist adding a bit here and there to their original
In explaining the silence of the company in this matter, Art and PR
Director Jim Denaxas said, People have been waiting for this new printing,
and even without making an announcement we’ll probably be buried with
credit card and mail orders over the next few weeks. Valdron President
Christopher Jones added, We are also finally able to offer retailer
and distributor discounts on quantity purchases, so more gamers will
become aware of our existence as Multiverser begins appearing in game
stores in their neighborhoods and through online bookstores such as
Borders.com. The company is also pleased to note that The First Book
of Worlds, long available only as a companion volume, is now available
separately for those who want the worlds without the rules.
Asked about future releases, the small press company would say only
that several products including the long-awaited Second Book of Worlds
and the first Multiverser novel are very near completion, and that
further details might or might not be announced soon.
Editor's Note: Multiverser is
not a Christian roleplaying system and wasn't specifically created
with Christianity in mind. However, one of the creators of
the game is a Christian and of the various RPG systems out there
you might find this one easier to adapt to a Christian world view.
If you are interested in a RPG system created for Christians, check
out our Reviews page and look under the Paper/Pencil RPGs section.
October 16th, 2000
National Tournament 2000
may not have been huge, but it was fun. The relatively small
size of the tournament (60+ participants) meant that everyone had
a chance to meet, play with and talk to the people behind the scenes
at Redemption and Cactus Games. Such opportunities are
rare enough these days. If you missed out on getting to the
Natioinal Tournament, click here
to see some pictures and read all about it.
September 20th, 2000
Friday the 28th, I hopped on a plane for the first leg of my trip
out to Denver. We were promptly delayed because of thunderstorms over
Chicago. I had to run through the terminal to catch a connection,
but I made it out to Denver. Marty Bartels was there waiting for me
at the gate. He drove me around his neighborhood a bit, then up into
the mountains and we had buffalo burgers at a theme restaurant. I
met his wife, got a tour of his house, rabbit farm, and solar power
system. He took me to a used bookstore run by New Agers, which could
have been an interesting experience if I had talked to the tattooed
guy behind the counter :-)
Later in the day we met up with Scott Fields at a huge Mexican theme
restaurant called Casa Bonita. It had cliff divers jumping into a
pool of water, game rooms, dining areas designed as caves... Almost
an ideal place for a DragonRaid convention some day. We
had the first face-to-face meeting of the Adventure Committee over
milkshakes and malts at a Dairy Queen. I stayed the night at Scott's
house in Littleton.
Early Saturday morning we headed to Colorado Springs. Scott showed
us the mega-church where he will soon be getting DragonRaid into the
bookstore. We stopped at a park along the way to admire the view.
We went to Dick Wulf's house whose backyard overlooks Pike's Peak
(or the other way around), of course, most of Colorado Springs is
in the shadow of Pike's Peak, and then we went out to breakfast at
a popular buffet. We then chased the rental truck around town (the
dealer had no idea where it was) then spent a few hours loading it
with materials from the Smith barn. It was over 80 degrees and the
air is a bit thinner there because of the altitude, so I got a good
After having a late lunch of grilled burgers in Dick's rec room, we
went to the storage shed to pack games. The truck seemed overloaded,
so I left a lot of stuff there. (Scott and Marty will be moving it
all to Scott's two-car garage in the next few weeks.) We drove back
to Colorado Springs, and I stayed the night at Scott's house again.
Sunday morning, I started my drive back. The truck seemed a bit overloaded,
so it was slow going up some hills. It took a mile or so to get up
to cruising speed. It was a new truck, but ran rough over any bumps
or holes. And there was quite a bit of road construction all the way
back. Narrow lanes did not help things, it was a bit nerve wracking
In central Kansas, I saw a group of cows huddled under a McDonald's
billboard. The Billboard had the golden arches logo and said "burgers?"
I stopped at the online computer game company in St. Louis where Eric
Slick works. It was an interesting place. Very laid back and each
office and cubical was decorated with Star Wars, Aliens, etc. whatever
the occupant wanted. I got to play a new computer game (a first person
shooter type in a catacomb, you zap Roman guards until they fall to
their knees in conversion and kill demons) that will be out on the
market next year. We had a good conversation over lunch, and Eric
gave me a lot of ideas to mull over.
Monday night, after detouring to Kentucky - a navigational error,
I stayed at Jack Ray's Vineyard Christian community in Cincinnati.
They are doing a great job of leaning up the surrounding depressed
neighborhood. They have gotten rid of the crack houses and have a
cafe, food distribution, clothing give away, ... The locals are getting
involved and are taking over some of the work. There is a mega-church
in the area that sends people to this little group.
I arrived home on Tuesday afternoon and Terry and Mike Lilley helped
me unload the materials in my back garage. We stacked everything neatly
and got a good inventory count.
Most of the Akron Group got together for a "Thanksgiving in August"
dinner that evening. We went through the piles of boxes and had some
fun making plans. We also had a pot luck dinner around a turkey.
Some of the items will be used for promotional materials, and some
need to go into the boxed games. A lot of it can be used for DR2ED.
Scott Fields has the balance of the materials, so we will work together
to ship orders.
By Joe Revesz
August 18th, 2000
you can make all your online purchases of games we review through
our website. Because of numerous user requests, we've created
a Store Front where you can find exactly
where to buy that hard to find Christian game. You can also
make general computer and software purchases through us since we've
associated ourselves with several online stores as an affiliate.
Our greatest find was an online store specifically
created to promote the latest cutting edge Christian gaming products.
The store is called the "Purple
Yak" and they deserve your support. Their success
will benefit everyone in the Christian Gaming worlds, buyers, developers
Jack Berberette, creator of the Purple Yak
online store says,
"My goal with the web site is to retail
Christian Only RPG's, Trading Card Games, PC Games etc...
I feel that there is a desperate need to make these games available
to young adults and parents as an alternative to the market share
that I feel Satan has taken with things like Magic the Gathering,
Dungeons and Dragons and such."
We'd looked long and hard at various online
Christian bookstores and none of them offered any where near the
selection that the Purple Yak offers. We at Christian Gaming
look forward to a long and prosperous relationship with this gaming
store. If you haven't yet, check out their store here.
May 27th, 2000
I was at the holy grail of game developers, E3. All I could do was
gape in awe at its size and splendor. Huge 50ft blow up balloon
dolls of the KISS rock band point the way into the arena promoting
their new game. Huge banners announcing the greatness of various
games and gaming companies commanded my attention. It was overwhelming.
And then I saw what everyone who has ever gone to E3 knows is the
core of the gaming industry, booth babes!
They were everywhere, scantily clad, buxom
broads handing out brochures, magazines, teasing you to come closer
to see the game or hardware they were promoting. I thought
I was witnessing Proverbs and its warning about prostitutes.
But instead of selling their bodies, they were selling hardware
and software. Of course, it took you several moments before
your attention drifted from the booth babes to the actual, all important
product. This was sex in advertising at its most blatant.
I was lucky to have escaped with my life. Here is my story.
You might want to sit down.
here to read the rest of Eric's harrowing experience.
April 27th, 2000
We've gotten many inquiries regarding the
status of this project. I'd hoped that the next time we said
anything regarding it that it'd be that we'd secured sufficient
investment to begin. Unfortunately we're not that far along
yet. When it does happen, you'll be one of the first to know
(assuming you check up on us regularly).
But we thought it time to say something and
let everyone know we have not given up. It may be another
year or two before we finally secure appropriate investment.
We're committed to continue looking.
In the meantime we are working on several
design proposals. Since these are preliminary documents meant for
the investor they will never become public.
What we are considering instead is to put
up a message board where Christians interested in gaming can exchange
ideas, talk about your favorite games and discuss what kinds of
Christian games you'd like to see created. Project X would
be one of the topic threads. If you like this idea, please
let us know by writing us here.
In the meantime we hope that you continue
to use ChristianGaming as your primary location on the web for exploring
gaming from a Christian context.
January 3rd, 2000
With our new look will come regular updates
(about once each week at first). As you can see, the next
newest news bit from this one is about 6 months old. We've
been something of a "stealth" site for that time, only
being advertised to friends and letting the word trickle out.
That experiment is over and we're ready to push our site as a place
where Christian gamers will want to stop and visit. Here are some
things you can expect to see in the coming weeks.
Survey Results: That survey we've
been running has gotten enough responses so that we can report on
More Reviews: Each week we'll
be posting at least one new review. Check out the ones we
have and email us suggesting what games you'd like to see reviewed
in the future. We are developing a comprehensive list of Christian
games to review and by the end of this year we want to have them
all up and available for reading.
Job Opportunities: We should
really call this the Charity Opportunities since we can't pay anyone
anything, yet. If you are interested in being a part of what
it is we're doing, you won't want to miss checking this one out.
Update on Project X: We've just
been letting the word trickle out there so far. We'll bring
you up-to-date on how things stand and what to expect in the near
July 23, 1999
to the beginning...
Do you play games online? Have you
ever wondered if there was a great online Christian game out there
you could play? Do you ever feel some minor or major
pangs of guilt when playing some of those cool secular games out
there? Have you ever played an online MUD or RPG that was exciting
and thrilling but wished they'd have made some room for Christians
who don't feel comfortable with the pagan-like elements?
Well, we certainly have and we suspect that
there are thousands of people like us out here on the Internet.
This web site and the information here is our first step toward
making that a reality. Whether you're an interested investor
or an interested gamer, we would like to hear from you. Please
take a minute to answer our quick questionnaire and tell us what
you think about the prospect of being able to play a high-quality
online Christian game online.
We want to know if there really is a market
for doing a high quality online Christian Roleplaying Game out there.
If you want to help us learn, simply click on the cross below to
get started and answer our questionnaire.
Then, tell your friends about us. If you have a web page,
link to us. You can grab a suitable web graphic here.
Also, keep an eye on us. While currently
this site is here mainly to promote interest and investment in this
project, it is expected to develop into a place of information,
reviews and links related to Christian gaming. That means
we'll have a new look as well.
We look forward to hearing from you,