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But making a new online game takes money, of course.  If that doesn't bother you, read on...

Game Development Proposal

To Create a Christian Oriented Text Based Online Massive Multiplayer Roleplaying Game

Greetings,

My name is Eric Slick, the person spearheading this effort. I'm a Producer with Simutronics, the leader in creating online Internet games. I've been employed in this industry for over five years now, first working on Simutronics' number one product, GemStone III, and then working on making DragonRealms a reality (which quickly became the number two product at Simutronics). Currently I am the  DragonRealms Producer.

I'm also a Christian. I've previously spent over seven years in the ministry as a teacher, a Minister of Education, and finally as a Christian Bookstore owner. For years, I've envisioned creating a cutting edge game designed by and for Christians in which thousands of players can play and fellowship together online.

With my background, experience and success within Simutronics, I believe it's time to explore that dream.

I have full confidence that a fun, uplifting and successful online Christian game can be created. Simutronics is a company with a proven track record and a solid reputation. They have the ability and depth to see the project to completion and beyond to the game's growth and ongoing success.

If the idea of helping create a cutting edge Christian game on the internet that tens of thousands of Christians can play appeals to you, I invite you to look over the enclosed proposal and contact me regarding your interest in investing in this enterprise. If you have any questions, I'd be happy to answer them. Simply contact me by email.

In Christ,

Eric Slick

Director of Development and Technology, Simutronics Corp.

eric@simutronics.com

Summary

Even though the thought of a Christian roleplaying game may seem an odd combination, there is a potentially significant market for a well done, well thought-out Christian roleplaying game. If created and presented in a manner sensitive to conservative Christian beliefs, it will be accepted into the Christian community as an appropriate form of entertainment. In addition it can become a way to uplift and encourage Christians in a unique community by providing a "safe" environment in which to fellowship.

Goal

To find sufficient funding and support for the creation of a Christian roleplaying game that would reach out to a Christian audience with a game design more in tune with Christian sensibilities than the current online offerings.

Simutronics

Simutronics brings their considerable expertise and a solid, proven infrastructure. Simutronics can design, create, maintain, support and continue to expand such a game. Simutronics has been in the business of creating massive multiplayer online games for over twelve years. Their current offerings are among the most successful online games ever. Simutronics games have been played by well over a million users and is currently one of the very few online gaming companies that make a profit. As a partner in this enterprise, Simutronics offers a level of reliability and expertise most startup companies can't match.

Every one of Simutronics' online offerings is still available and making a profit, even its oldest game which still has players from over seven years ago. These kinds of games have an indefinite life-span and will continue to be popular for the foreseeable future. Like books, these games will continue to grow in the face of flashy graphics.

Investors

The investor/s bring a shared vision and the monetary means of producing and promoting a unique and enjoyable game to fellow Christians. Naturally, the investors will expect to make a profit so the game will be created using the proven model Simutronics has already developed. The potential for a significant profit exists, including the chance to provide a unique, cutting edge product to the young adult and teenage Christians.

Target Audience:

Conservative Christians: This target audience is potentially large and there is no known competition in this area for this kind of game. By "conservative" I mean those Christians who take their faith seriously, believe the core doctrines of the Faith (for preliminary reference, the Church creeds up to Nicea would sum up the core beliefs referred to here as being conservative) and wish to live their lives as Christians. These conservative Christians may be those who are seriously committed as well as those who are somewhat on the fringes but who still hold to core Christian doctrine. In other words, mainstream conservative/evangelical Christianity.

This in no way is meant to exclude any Christian group (or anyone for that matter), but merely a way to define a common ground on which to proceed. Ideally, the game will be acceptable to an audience as large as possible. Reality dictates that it will be impossible to meet every group’s desires in such a game but prudence indicates that we should try to reach as wide an audience possible while remaining focused.

Cost & Development

Simutronics will design and develop the game, provide customer support, connection to the Internet, the hardware on which to run the game and the infrastructure for handling billing. This includes web pages, the web message boards and the Front End that runs the game for the user. In effect, Simutronics offers a "turnkey" operation. All that is needed to get things started is the commitment of sufficient investment dollars.

This type of game is easier and cheaper to develop than the industry standard game today. As such this game can be launched 12 to 14 months after design begins. Industry standard games often cost from one to two million dollars and can take upwards of two years to create. Fortunately, it takes only a few hundred thousand dollars to create a quality, massive text based game. This low cost is primarily because the infrastructure needed to support the game is already in place. For a startup company to do what Simutronics has done would take millions of dollars and years to accomplish.

Why do it?

There is currently a conspicuous lack of Christian games on the Internet. By providing a quality online game, this untapped market can be reached. With millions of Christians on the web and no competition, it makes sense to explore this market.

The game and web site will become a place of Christian community where Christians of common interest can come to enjoy themselves without feeling guilty about playing a non-Christian online game. As the success of the game grows, the web site can also become a repository for game reviews written around Christian sensibilities and a place where Christians and family oriented players can come and feel "safe."