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Asheron's Call

Game Type: Online Massively Multiplayer RPG

Developer's Website: Turbine Games

Game Site: The Zone

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Asheron's Call is an online only game in the tradition of medieval fantasy roleplaying games.  It's a first person perspective game (You see the world from the same perspective as your avatar hero) filled with monsters and opportunities to fight and gain glory.  The playing area is huge and it'll take you months of heavy playing to see most everything the game has to offer.

As with other big graphical online RPGs, you are charged a monthly subscription fee in addition to purchasing the boxed game.  The purchase of the boxed game comes with a couple months free play and right now the game is priced at about $30 which makes it rather tempting to purchase as a first entry experience into massively multiplayer online gaming.

The game is relatively easy to learn and unlike EverQuest doesnt' require you to hunt in groups after a certain point (though you'll find group hunting to be a great deal of fun and will help you be more successful).  Asheron's Call also has an "Allegiance" system that allows player to swear fealty to another player in exchange for their help.  What they get out of the deal is some extra experience when you gain experience.  

In the higher levels it's almost a necessity to have people swearing allegiance to you if you want to gain experience at a reasonable pace.  It's also a great roleplaying opportunity. Turbine hopes that groups of players will form around these allegiances and when special events or invasions occur throughout the world of Dereth the Lords of these groups will be able to rally their "pyramid" of fealty quickly.  However, the system is only as good as the people who are in it.  Be careful to choose a good Lord.  The game site has many hints on how to find a good Lord and how to be a good Lord to your vassals.

One odd thing about the game is that you can only play human characters.  This might be a plus for Christians who feel that Elves and Dwarves an such are unsettling.  However, for a classic medieval fantasy RPG, this it's rather odd to be missing the "typical" races. 

From a Christian Perspective the game falls short in the same way most fantasy RPGs do.  It does contains Christian elements and images but these elements and images are few and not used in any real Christian sense.  The presence of magic is a real downside for Christians who see fantasy magic as being too close to something the Bible condemns.  However, it's not necessary to use magic in the game to play it.

The game doesn't seem to take any "pot shots" at Christianity.  As is quite typical of these types of games they avoid directly connecting the game to real world religions.  However, the game's various human races are taken from the real world (European, Asian, etc.) so you'll see a blend of real world influences.  For some people this is occasionally jarring and for others it's pretty neat.  

But you'll find references various philosophies and religious expressions scattered throughout the game in a subtle but unorganized ways.  It's a hodge podge and doesn't seem to have any real rhyme or reason except to give some kind of starting place to develop interesting differences in game graphics and allow for some known cultural backgrounds to the Asheron's Call universe.

The bottom line, however, is that Asheron's Call doesn't force you to worship fantasy gods or deal with magic and as such might be a reasonable alternative for Christians who would like to get together and form a group in Asheron's Call.  Such a group could follow the virtues of Christianity without being overt about it.  In the end, however, it's not going to give you the basis you'd need for a truly Christian experience.

Nevertheless the game is fun and will give you hours of enjoyment.  The violence is rather subdued compared to typical RPGs you buy off the shelf and you can avoid playing with magic if you don't want to mess with it.

 

Final Score

Highlights: Vast world, Allegiance System (When you get in with a good group).

Lowlights: Graphics are used repetitiously sometimes in order to achieve the huge world.  Creatures are re-used a bit too much by making them bigger or a different color.

Recommendation: Good for first timers.  For Christians it's just another secular RPG.  Even so, if you have a group of Christians you can go pretty far in playing as a Christian based character.

Christian Sense (CS): 2.5 -- Easy enough to avoid the "offensive" stuff.  Violence is muted.

Game Engine (GE): 3 -- Their "seamless" world is very nice but the graphics are hit and miss.  Not bad but not great either.  Their chat and emotes interface is rather primitive and hard to use.

Game Play (GP): 3.5 -- If you are a first timer to RPG's, you'll likely enjoy it more, but if you're an experienced with RPG's you'll lament the lack of different races and the sometimes clunky interface for expressing your character and communicating with your friends.

Overall: 3