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June 1st, 2001

Black and White

Game Type: Fighting/Action/Adventure
Platform: PC
Developer's Website: Lionhead Studios
Publishers Website: EA

 

In this game you play the role of a deity. You can choose to be a good or evil god (hence the title Black & White). You also get a creature/titan to help you out. Using either love or fear, you are to convert villagers and establish your reign against other gods. Not only do you have to maintain your worshippers but you also have to train your creature to do your will. This takes a lot of skill and effort.

Even though you can choose to be good or evil, it really pays off to be good. If you are evil you and your creature will scare and kill villagers. You might even destroy a building or two. But let me warn you. Wood is the hardest resource to maintain, so if you are evil and destroy everything, it will be very difficult to rebuild your villages. And that might put you at a disadvantage

The creature is what makes the game in my opinion. It takes a lot of work to get their behavior just right. You have to watch them and punish/reward them within seconds so they will know what not to do and what to do. They are very playful too. The AI is amazing. These creatures learn fast, and they learn from you. Especially with the learning leash on. They will learn how to cast spells, help, hurt villagers depending on good or evil. They love attention. My creature was playful. I often found it dancing with the villagers. It's fun just to watch the creature sometimes.

From a Christian perspective, this game is a little "new agey" and simply wrong, theologically speaking. The game starts off saying in a land of innocence a god is not needed and they are created by praying to one. There are also some references to yin/yang which isn't surprising given the nature of the game play.

Even though it's "just a game," I found it awkward having the villagers (even though they aren't real) worship me. I also don't like the idea of sacrificing. Either you or the villagers can sacrifice animals, food and humans to increase the deity's power.

The last objectionable thing would be the level of violence. If you are a bad deity or have a naughty creature it's easy to get ugly. With the aggression leash on (you put on different leashes to get your creature to behave in different ways), the creature will go on a killing spree and will kill villagers by eating them or throwing them around. It might even poop on them. Hehe.

The game play is very fun. Once you have the villagers happy and your creature trained to your liking you can spend time with your creature and play with them. Like I said earlier, the creature makes the game.

This game took three years to make, so my expectations were high. The graphics are beautiful and the sounds are good. The controls are a little tricky and take some getting used to. There is no keyboard interface since it's all mouse driven. You can rotate around, zoom in and out all by using the mouse. It's not bad once you get the hang of it.

The game has multiplayer capabilities, both through a LAN and over the Internet.

On the downside, there are some bugs in the game. It froze up a lot. This was a common issue with other players of the game and I am hoping a patch will be coming out soon. It's quite likely that by the time you read this, one will be available. If it's not, I know they are working on one and working to enhance the game beyond the bug fixes.

Cheryl

Final Score

Highlights: Good graphics, Great Artificial Intelligence.

Lowlights: Picky villagers and creature requires a lot of maintenance.

Hints:  Play it through with all the characters to get the full story.

Recommendation: Anyone who likes strategy games, or tammagooci creatures will like this game. If the thought of playing the role of a fantasy god in a game bothers you, don't buy this game. Also, if you don't mind putting a lot of time into baby sitting the creature or villagers, you'll love the game.

Age Appropriateness: Teens 13+ if mature. Otherwise 18+.

Christian Sense (CS): 2.1 - New Age like theology, the yin/yang thing again, Human sacrificing.

Game Engine (GE): 3.5 - A very unique engine but Square promised more than they delivered. A Bouncer re-mixis on the drawing board, so perhaps they'll deliver on the rest of their promises.

Game Play (GP): 4 - The creature is what makes the game.

Overall: 3.2

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