Visit this CBX member
Christian Banner eXchange

  
 

 
  

Copyright Information

  

Diablo II

Game Type: Computer RPG Game

Platform: PC, Mac

Developer's Website: Blizzard

For a full explanation of our ratings system, click here

Overview

Diablo and Diablo II comprise a powerful franchise in the gaming industry.  When Diablo was first released it went to the top of the sales charts.  That was three years ago.  Naturally, everyone who ever played the first game anxiously awaited the sequel with baited breath.  And for the most part the wait was worth it.  But the game isn't without some pretty nasty flaws.

That hasn't stopped Diablo II to be incredibly successful?  The game, like its predecessor provides lots of fast paced fun.  The background story that explains your quest is both interesting and oddly compelling, setting the mood effectively.

The game designers at Blizzard are masters of their craft.  For a game developer, they have put out relatively few games: Diablo, Warcraft I and II, Starcraft and now Diablo II.  But every one of those games are among the best of their genre.  The guys at Blizzard have gotten a reputation for hitting a home run every time.  There are legions of fans that are ready to buy anything this company puts out.  And for good reason.  When you pick up one of their games you know you're going to have lots of fun.  And when it comes to games, having fun is the bottom line.


Hey, what's that Paladin doing?  Click on the Image to find out!

Gameplay

Diablo II takes all the fun elements of the first game and tries to add more of the same.  Even with all the additional items and longer gameplay, Diablo II is really just a bigger and better Diablo I.  And, well, if you have a successful formula why mess with it?  

One of the main criticisms of the original game was that while it claimed to be a roleplaying game it was really a hybrid action/RPG that was very light on the RPG end.  While Diablo II beefs up the character development aspect of the game it remains RPG light and action heavy.  That's not necessarily bad.  The balance Blizzard has achieved with Diablo II is incredibly compelling.  

But if you're looking for deep Roleplaying elements you'll need to look elsewhere.  This game is simply:  kill things, get experience and money; get levels and buy more powerful stuff; kill more powerful critters, get more experience, etc.  Sound boring?   The folks at Blizzard have certainly made this lots of fun.  So much fun in fact, I played the game for at least 200 hours before deciding I'd had enough. 

The game revolves around a single character, the hero.  When you start the game, you get to pick from four hero types: a barbarian, a paladin, a rogue, a sorcerer or a necromancer.  Each character has its own strengths and weaknesses and are designed to cover the basic play styles of most people.  You won't find cutting edge innovation in new gameplay at this level but you'll find that there is a wide variety of play value locked up in each character class.

After you pick your character, you start out the game in the Rogue Encampment.  There you talk to one of the wandering characters (NPCs) and get your first instructions.  The first time you meet an NPC, particularly merchants, they will describe to you what they are and give some instructions on how to deal with them.  As the game progresses these NPCs also give you quests, items and other things that aid you along the way to finishing the game.

Your overall quest is to track down Diablo, the Lord of Terror, and vanquish him.  This was the goal in the original game but something went terribly wrong after that hero did his job and saved all of humanity from Hell's evil.  Diablo wasn't actually vanquished.  In fact the hero of the original game becomes the unwitting harbinger of Diablo's return.  To find Diablo you try to catch up with the original hero in time to stop Diablo's return and thus the end of life as we know it...and there's nothing that Hell wants more than to be really bad and evil to the innocent people of earth.

As the game progresses your character gains greater experience and achieves new levels.  As your hero achieves new levels, he/she gets points that can be applied to improving various "stats" such as Strength, Dexterity, Vitality and Stamina.  Strength is important to improve because it allows your hero to use more powerful armor and weapons.  Dexterity is important for getting a better chance to hit your enemies and to be able to use throwing/bow weapons.  Vitality is important for magic users and stamina increases your character's hit points and makes them tougher to kill. Different character types benefit from certain stats more than others.  Choosing which stat to develop and how much is very important to your hero's ultimate success.

Perhaps the most innovative addition to Diablo II from the original is the Skill Tree. AT each level you get a point to spend toward gaining and improving a specific ability.  Each character type has its own set of unique abilities and each set has several offensive and defensive trees from which to choose.  You won't be able to develop every skill before you end the game so choosing which skills to develop is very important to your hero's success...especially later on.  Fortunately, it's difficult to completely mess up your character and all skills have their advantages.

When I played the game I started out with a Paladin, naturally.  These are devout warriors pattered after the orders of religious knights of the Crusades era of the Medieval period. I had originally figured I'd mess around a bit and start over testing a each character class in turn until I settled on one I truly liked.  But I liked the Paladin so much that I continued with him through the end.

My second character was a Rogue.  This is a female character (You can't be a female Paladin or Barbarian and you can't be a male Sorcerer or Rogue).  I concentrated on making her a great archer and she turned out to be an incredible archer.  She also turned out to be significantly more successful than my Paladin.  One of the archer skills is to be able to shoot multiple arrows per shot.  This proved to be so useful I never really used any other skill.  When I met up with Diablo at the end, she dispatched him much faster than my Paladin and with less damage to herself.  

Later on in the "Nightmare" level of Diablo II I discovered that cold arrows are quite useful and the fire arrows are indispensable at times.  The best advice I can give you here is to experiment with new skills and try to get a mixture of skills.  However, you'll probably want to concentrate on one branch of the skill tree more than others.  

The Barbarian is a pure fighter who can wield two weapons at once, jump over crevices and simply dish out more damage faster than any other.  He is probably the easiest character class to play in Act I and II.  He kills many creatures with on hit.  He can run fast and wades into combat with greater confidence than any other character class.  He'll take great damage but dish out even greater. 

The Sorcerer is the typical weak magic user that gains tremendous power in the later stages of the game.  Her main weakness is her health and ability to use powerful armor.  If you can keep her out of melee combat she'll make mincemeat of her enemies.  Because she burns through mana quicker than any other character concentrating on developing her skills at rejuvenating mana is very important for her success.

The Necromancer is the most difficult character to play.  They die easily and early on are quite weak and slow to develop.  Their main ability is to raise skeletons from the dead and conjure golems of various types.  These creatures do most of the Necromancer's fighting.  He can jump in to help if you are careful to avoid getting targeted by enemy creatures.  Run out of bodies to turn into skeletons and you are in trouble quick.  In later levels skeletons are easily killed by other creatures and keeping enough around to keep progressing gets very difficult.

The game doesn't require a super powerful system to run on, but as usual the minimum specs are going to be close to unplayable.  There are times when the screen is going to be filled with dozens of enemies.  That's a bad time for your computer to start having a heart attack.  Even with a powerful computer, the game loads in graphics often, causing the game to "hiccup."  

This is rarely a problem but occasionally it can end up being disastrous if it happens at the wrong moment.  Once I got a serious "hiccup" and lost control of my character for a time.  I escaped only by hitting ESC and saving the game.  This puts you back to town.  Unfortunately though it deletes anything you left on the ground and resets all the hunting areas so you have to kill everything again.

The bottom line on the gameplay is that it's a huge amount of fun.  The replay value is very solid.  I've played the game in excess of 100 hours and still expect to spend another few hundred hours over the next six months.  The main reason for this is that after killing Diablo there's still lots to do.  There are many unique and special items that you can find throughout the game.  You want to continue to play the game to get these items. 

Some of these items form "sets" so that when you have every one of the item in a set the entire set becomes even more powerful.  You'll have to spend many hundreds of hours playing the game before you'll even have a chance at getting a full set of the special items.  What you'll have to do in the end is to get online and trade with other people who have pieces you want and who want pieces you have.  

Multiplayer Online Gaming

Unfortunately, if you don't plan to get online and trade with other players it's almost impossible to get a full set of unique items.  So, the game essentially forces you to go online.  While this is a great way to encourage player interaction and increase Diablo II's commercial lifespan ( i.e., they make more money), it makes the single player game less desirable for one simple reason, STORAGE.  You simply don't have enough of it.  This is almost a fatal flaw and degrades your ability to enjoy the game in the Nightmare and Hell levels.

Once you've filled up your stash which isn't very hard to do, you must use your inventory to store items you don't want to sell.  If you're trying to collect one of the special sets you'll have to decide ahead of time which one you want and sell everything else.  Maybe after a thousand hours of playing the game you'll end up finding all the pieces.  Not very practical and you'll probably give up long before you get a set.  

This part of the game is really just for multiplayer and you'd better get used to the idea of logging online and finding someone who has the things you need.  You'll need something to trade back or a lot of cash so go prepared.  If you aren't willing to go online (or just can't), then you're unfortunately out of luck.

Nit-Picks, Problems and Oddities to Beware

Before moving on to the Christian Sense aspect of this review, I need to point out the few things that have the ability to spoil your fun.  For all of Blizzard's abilities they can make some silly mistakes in game design.  

The first problem is really very minor but it's worth noting.  Occasionally your character litterally gets "hung up" and won't move or attack.  Fortunately this is rare but it's happened a good dozen times to me and in two cases my character died as a result. To fix this click on an completely different place to move your character slightly.  That usually fixes the problem. 

Another, bigger irritant is the way the Horadric Cube works.  It acts as both an extra storage (remember how you run out of storage quickly?)  place and as a way to transform items into other items.  Now, it's a great aspect of the game to figure out what converts to what.  You can get some pretty neat items.  But there is also a really nasty "gotchya" waiting to damage your fun (or enrage you as happened to me once :).  If you put in enough items to cause a transformation, those items transform and anything else in the cube simply disappears, but not every time.  

Sometimes the transformation doesn't happen if you have certain other items in it.  Because of this inconsistency I didn't realize what was going on until disaster struck.  Again, I was overflowing with items, was using the Cube for starage and didn't want to drop things on the ground. I had the cube filled with gems and other powerful items.  Knowing that the three gems of the same type would transmute to a more powerful gem, II hit the transmute button.  

To my horror a dozen gems, including perfect and flawless gems I'd gotten from defeating Diablo disappeared.  Even worse a couple powerful items also disappeared.  All I got back was three chipped emeralds turned into a flawed emerald.  I could have wept.  Those items took 50 hours of gameplay to accrue.  

The second time it happened I accidentally hit the transmute button.  Have you ever had your hand twitch on your mouse before?  I lost an angelic ring, three powerful amulets and something else I don't remember.  What I got in return was a completely worthless amulet. By this time I'd lost most of the powerful items that had taken 26 levels (Including the cow level) to obtain. Can anyone say UNFUN?

Needless to say, I've been very careful with the Cube since. When I go to pick stuff out of the cube I break into a sweat as my mouse cursor hovers near that transmute button.  Unfortunately this little flaw makes it quite undesirable to experiment with the cube since the risks are not very often worth the reward.  Unless you're hard core and don't mind losing your hard won stuff, the cube will likely be an exercise in frustration and loss.  

Go to www.diabloii.net and read up on the known formulas unless you really want to figure this out for yourself.  Except for improving gems, I've yet to find any use for the Cube.  If you need better items, you're better off gambling for them.  Once you have more items on you than you can store and your character has everything he wants or needs and there is no advantage to you to keep your gems then you'll probably want to experiment some.  

The third thing that bugged me seemed completely off the wall and one of those "What were they thinking?" things.  This silly thing happens after you beat the game.  A timer pops up and warns you the game will end in XX seconds.  A countdown ensues and you begin to panic.  What!?  What am I supposed to do?

Well, what you're supposed to do get back to the Fortress to talk to the angel and  pick stuff off the ground before the timer gets to zero.  You have no time to savor your victory.  Instead of Diablo you're facing the unbeatable countdown clock.  When I finished the game with my archer I had some really cool stuff at the Pandemonium Fortress on the ground (not in my stash) because I had run out of STORAGE.  A friend of mine was nearby and I said.

"Is there anything special you can do when you win the game and get that timer?"  I'd run to where Diablo had appeared and was hoping for a secret level or something.  

He yelled back, "No, you just have to get all your stuff off the ground.  I don't know what those guys at Blizzard were thinking."  

I replied, "You mean the stuff I left on the ground at the fortress will poof?   

He replied, "Yeah!"  

I screamed, "Ack!" then glanced at the timer and rushed back.  I got one item off the ground before the countdown ended.  Can you say, UNFUN?  Instead of enjoying the final movie I was muttering dark words about the game designers.

I could throw out a few other nitpicky criticisms but these are the only ones that actually caused me to feel like the game was being "unfair" to me.  IE, it did something that added no gameplay value and caused my character irreparable harm in an way I perceived as unfair.  And since you can't save the game you can't load a game from a previous save and recover from a disaster.  If a disaster befalls you you must live with it.  Fortunately Blizzard took great pains to ensure that you can recover from most disasters.  I wish they'd allowed you to store more stuff, however.  I can trace most of my painful experiences to this one arbitrary limitation.

The bottom line, however, is that I played this game for hundreds of hours and I've thoroughly enjoyed it.  I'll be switching to online play and try to trade with other players to see if I can get a full set of unique items.  If I'm successful then the game will probably have another couple hundred hours of gameplay left in it for me.  The online play can be quite laggy and early on when I tried it out the servers crashed often.  The single player game was more compelling to me at the time.

Christian Sense

So how does this game hold up from a Christian Sense?  Well, since the game borrows heavily from Judeo Christianity to formulate the story and the characters behind it so there's much to say.

But before I get into specifics, it must be kept in mind that Diablo II follows the classic mythological elements of fantasy in regards to its characters (for the most part).  They introduce their own twists but this is a classic medieval fantasy world with magic as an accepted element.

The game takes its main source for conflict by pitting the forces of heaven against the forces of hell.  However, unlike recent biblically influenced games such as Saints of Virtue or War in Heaven, the folks at Blizzard aren't trying to make a biblically accurate game.  But even so, the game isn't without pretty explicitly Christian elements.

The Characters

Clearly, the Paladin is the most "Christian friendly" of the characters types.  He's a holy warrior dedicated to dishing out holy wrath upon evil.  He strives to be pure and devoted to his God.  It's no mistake that I played a Paladin.  This isn't an explicitly Christian character but it's as close as this game gets to one.

The Necromancer is the most problematic of the characters.  Playing with the dead is strictly forbidden in the Bible and that's precisely what necromancers do.  Now, he's not really raising dead things...they are pixels and computer coded algorithms.  Arguably it's not the same thing as the biblical mandate against raising the dead (check out the Witch of Endor in the Old Testament).  But no matter how you try to candy coat it, there's simply no way to make this character type palatable from a Christian sense.

The Sorceress is another problematic character, mostly because of the title she carries.  Sorcerers are explicitly mentioned in the Bible and not in a favorable light.  This character isn't the same type sorcerer mentioned in the Bible and doesn't really follow the classic type of sorcerer found in other medieval fantasy games.

The Rogue and Barbarian are basically fighters but without the religious implications of the Paladin.  If you are against computer animated violence or the use of magic in  a game then this is where you'll find problems.  In fact all character use magic and are violent so if these are two important negative factors for you then this game will fail CS badly. 

The Violence

The level of violence in this game is extreme.  While all the violence is against evil beings, it's still constant and sustained killing.  Sometimes it's quite graphic.  Sometimes it's images of mangled and dismembered bodies.  Bodies will be displayed as hung on hooks, cut into pieces, disemboweled and so on.  

Of course this is all done by the bad evil guys but that doesn't make it all right.  Let's not kid ourselves, this is there to appeal to the young teen boys that are the major purchasing base for the game.  There's no redeeming value in portraying violence in this manner or to mix it with sexual overtones.  Some of the evil creatures are buxom babes that show off ample portions of their voluptuous bodies.

For those who think I find this disturbing only because it appeals to me, well you're right.  I find myself drawn to beautifully well endowed women in string bikini armor. And sexy voices tickle my senses.  Mix that with the fun gameplay and, yes, I'm disturbed by my own reaction.  Duh.  If I wasn't I wouldn't be writing this. 

I will say this though, the overall level of violence and exploitation noted above seems a little less than with the first game.  I also didn't find this element to be overwhelming in Diablo II.  Mostly I found it annoying to have it shoved in my face.  Eventually I simply ignored it (Did I just became desensitized?).

The World and its Religion

Well, there's none really.  They refer to Heaven and Hell and angels but beyond that there are scant indications that the folks at Blizzard intended to anything more than capitalize on classic images and themes.  The good guys are on Heaven's side and the bad guys are Hell's side.  There is no reference to the Creator or God.  

One thing I appreciated about the game was its minimal use of the pentagram.  Since so much of the game revolves around fighting evil in places where evil holds sway, they could have used this cliché of Heaven/Hell games in many places.  I also didn't see the upside down cross cliché' used except once and that was subtle enough that I didn't go, "OH, my!  It's an upside down cross! This must be a really evil pace.  Oh my!  What am I going to do!"  ::Smirk!::

Their depiction of an angel, however, was pretty cool.  Instead of the standard wings the angels had glowing, undulating tendrils that fanned out from their backs which were suggestive of wings.  My hats off to the folks at Blizzard for a creative and effective way of portraying the power of angels and avoiding another cliché.  Of course, the game's not without its share of cliché's but I appreciate the effort to keep some of them out of the game.

There was one thing that caught my eye.  In the Pandemonium Fortress, watch the Paladin merchant.  I saw him drop to his knee and draw the sign of the cross.  Now, if that isn't explicitly Christian, I don't know what is.  A minor thing, but I thought it was nifty.

The End Result

So, in the end the game is fun but suffers from some nasty (but not critical) flaws.  You'll get at least a hundred hours of fun out of the game since there's much more to discover after you defeat Diablo. 

It suffers from the Christian's perspective when it uses Christian symbols and themes in ways that are more inspired by Asian ideas of Good and Evil than the Bible.  Nevertheless it doesn't abuse Christian sensibilities intentionally. The level of violence and its graphic presentation.

Final Score

Highlights: Great fun and solid replay value. Game is designed to enhance playing it online.  Skill Trees are well done.  Bazzillions of powerful items to keep you happy.

Lowlights: Lack of Storage affects your ability to gather some of the more unique items (especially those that make up sets), Horadric Cube gives low return for what it takes. 

Hints:  Magical resistance is crucial later in the game.  Early on concentrate on improving your ability to do damage using your basic skills and weapons. Passive skills are very important to develop.  Later on, defense is important so don't ignore skills that improve that rating.

Recommendation: This game isn't for kids.  The level of violence and the graphic depictions of mutilations are sometimes quite disturbing.  If the CS score isn't a big concern to you then you'll want to play this game. If CS is important to you then you'll want to very carefully consider this before buying it.  If you're contemplating buying this for someone under 17, please be cautioned. It's not rated 'M' for Mature players for nothing.  Even for older teens you'll want to judge their level of maturity and their understanding of violence and Christian sensibilities before buying them this game.

Age Appropriateness: Older Teens and above (17+).

Christian Sense (CS): 2 – Necromancer, Sorcerer, level of violence and the way it's depicted all push the score down.

Game Engine (GE): 3.5 – Nothing spectacular here.  It's better than the original but is somewhat dated in the quality of the graphics.  The saving point here is the spectacular spell effects.  

Game Play (GP): 4.5 – They got this right.  This is definitely a fun game. 

Overall: 3.3 – This game's score got drug down by its CS rating.