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DragonRealms

Game Type: Massively Multiplayer Online Fantasy Roleplaying Game

Developer's Website: www.play.net

Game Site: www.dragonrealms.net

For a full explanation of our ratings system, click here

Editor's Note:  The reviewer of this game works for the gaming company that owns DragonRealms.  In fact as of this writing he is the Producer of DragonRealms.  In further fact he's the editor writing this note.  So beware, the statements he makes are bound to be biased, even if the game really is fantastic.

What the Game's All About

DragonRealms is a text based fantasy roleplaying game where thousands of people play in an immense and incredibly detailed virtual world.  While the big graphic RPGs out there sport prettier graphics, they are leagues behind DragonRealms in terms of depth of play.  It's something like the difference between a movie and a book.  One offers great eye candy while sacrificing plot and the other offers great mind candy while sacrificing eye popping pictures.

DragonRealms was first conceived in 1993 and released on February 1st, 1995.  One of the main driving factors in the design of the game was to build the most elaborate and immersive online RPG ever created.  For instance, Combat is accomplished not by displaying numbers but by displaying sentences in plain English.  So, instead of seeing a die roll against another die roll and then displaying how many hit points you inflicted, combatants see something like, "You slice your broadsword at a field goblin.  The field goblin fails to dodge and the broadsword lands a heavy hit to the right arm, tearing it from the socket with a wet pop!"

The philosophy in DragonRealms drives it to create the most complete experience possible.  Instead of just one command to initiate and attack there are literally over a dozen in DR (DragonRealms).  If skinning a creature was fun then having many ways to skin a creature was more fun.  This philosophy of making things as detailed as possible is one of the hallmarks of DragonRealms.  Even though detail sometimes leads to unnecessary complexity, the game tries hard to keep the basics simple and accessible.  For instance, in combat players can simply ATTACK like other games.  Later, as players get used to combat, they learn they can SLICE, BASH, THRUST, etc. to gain differing advantages in combat.

When players cite things they enjoy most about DragonRealms, the three things which stand out are the combat system, the variety of roleplaying verbs and the skill system.  While these are just a small part of the game, they illustrate the core differences between DragonRealms and all other RPGs on the market.

The combat system in DragonRealms is easily the most complex and detailed system on the market today.  There are literally dozens of combat attacks, including a complete set of brawling attacks.  In addition, each attack command works best with a certain type of weapon.  The attacker and defender has control over their stance (most other RPGs, this is 'parry') which has three factors: evasion, attack and blocking.  

The ebb and flow of battle is mimicked by a player's balance.  Each attack and defense changes balance.  An aggressive attack will usually reduce the balance of the attacker significantly.  A parry combat maneuver will usually increase balance.  The lower your balance the more vulnerable you are.  One of the keys to winning is to be sure your balance is better than your opponent's.

There is an engagement system (missile, pole and melee ranges) with certain weapons having an advantage based on the player's engagement range.  Multi-opponent combat is simulated and multiple opponents can swarm a defender and overwhelm them.  

But this isn't everything there is to DR combat.  There are ranged weapons, thrown weapons, and even boomerangs.  Most objects in the game can be used as a brawling weapon.  If you like a detailed combat system, then DR is the game for you.

Roleplaying is highly encouraged in DragonRealms.  Hundreds of verbs were created solely for the purpose of expressing a character's feelings and mood.  Roleplaying is encouraged by the GameMasters (staff who watch over the game) who can reward good roleplaying.  But ultimately good roleplaying is dependent on the players behind the characters and DragonRealms has had plenty of excellent roleplayers.

The Skill system is elaborate and allows players to create characters almost anyway they choose.  Some skills are available only from a specific guild but most are available to anyone to learn.  Some skills are easier to learn depending on which guild a player joins.  Some skills are simply better when used by a certain guild since those guilds have their own special knowledge of those skills.  

However, even with these limitations, there is a great deal of latitude in developing a character. There are literally thousands of unique combinations.  It's possible (if the player works hard) that a Moon Mage could be better at a certain weapon than a warlike barbarian who learns weapons very easily.  It's even possible to ignore joining any guild and remain a "commoner."  A commoner is an independent player who relies solely on their own abilities and shun the special knowledge and advantages a guild offers.  While most commoners eventually join a guild later in their life (without losing their hard earned experience), some buck the status quo and wear their independence like a badge of honor.

There are many other things which make DragonRealms different from other online RPGs.  There are the unique races such as the wolf-like Rakash, the feline-like Prydaen, the lizard-like S'Kra Mur and giant hairless Gor'Tog.  There are also the familiar human, elves, dwarves and halfling races (and more).  You can be a warrior barbarian who can berserk into a nearly unstoppable fighting rage.  You can be a Moon Mage that sees the future in the stars and manipulates moon beams for their magic.  You can be an empath that never harms another living soul or a trader that walks the world trading in commodities and other goods.  You can sail the high seas and involve yourself in high adventure.

And this is only a small piece of what you can do in DragonRealms.  Even with its idiosyncrasies it lives up to the title of being the most involving and complete virtual world ever created online.  For those hooked on DR, there is nothing comparable.

Now this lauding of DR's depth is all well and good, but what about its value for us Christians?  Well, this is where things get sticky.  Speaking strictly about it teaching Christian values, the game quite simply doesn't try to do this at all.  In fact it doesn't try to teach any values at all, except perhaps intense fun and cooperation between players.  In the end it's a secular game that neither tries to offend or follow Christianity.

That doesn't mean there isn't things about the game that are not very Christian-friendly.  The obvious things are that the game includes magic and a religious system that has multiple gods.  While the magic isn't designed or modeled after modern or ancient magical practices this will be offensive to many Christians.  Being a fantasy, however, it's simply follows in the tradition of all classic fantasy literature and does not try to model modern or even ancient witchcraft or sorcery.  Magic is there for fun.  That doesn't mean that DragonRealms' magic won't offend.  This stuff isn't Christian friendly in that regard.  But it also isn't meant to be anti-Christian and so to find demons here is pointless.

Having many different gods for players to worship is another obvious problem.  Again, the game does not try to mimic real-world religions.  This game isn't basing it's religious system on the real world.  It's simply a classic fantasy environment.  Even so, the game lacks a God that Christians can identify with.  This is particularly troublesome since players must gain favors from the gods in order to avoid permanent death when their character's die.  There are some players who simply will not get favors for this reason.  They love the game but simply don't care to mess with the fantasy religion.  For them, it's just too uncomfortable.

And there's the final area where some Christians will have problems.  The game's combat system is quite graphic in some respects.  While the graphic nature is meant to be "over the top" and is there for grins as chuckles as much as to depict ghastly scenes.  While the graphic messages occur only when "criticals" (hits that take off limbs and such) are obtained, it's one thing to consider when deciding if this game is worth a try.  If this offends you, then DR probably should be avoided.  It should be noted, however, that some professions in DR don't require combat and so you can generally avoid this, but not completely.

Now I'm not being as hard on DragonRealms as I could be simply because it's too easy to pick on a game that was never meant to be Christian oriented in the first place.  I also know the intent behind the game design, after all I am one of the prime movers behind it.  This is just a secular game meant to be lots of fun. It was written in the classic fantasy RPG genre.  As such it's guaranteed to fall short in Christian Sense.  

So, what's my recommendation?  Well, if I gave DragonRealms a thumbs down based on its lack of Christian friendly content then nearly every RPG out there would get a thumbs down.  So I'm going to qualify my recommendations (note: I work for Simutronics, the maker of DragonRealms and I am the game's Producer so I'm naturally biased, even though I think I'm being quite honest.  You'll have to decide for yourself).

For non-Christians, do yourself a favor and try out DragonRealms.  If you enjoy depth of gameplay, then you won't want to miss it.  If you want a balanced and clear explanation of what being a Christian is all about, click here.  Now, nearly everyone who clicked there will be Christians checking out my theology but if you skipped checking it out because you couldn't give a rip about getting suckered into believing this stuff, click here.  Did I get you to click?  Did you get that weird feeling?  Well, it was a good try anyway.  Maybe later.

For Christians I have two recommendations.  First, if playing a game where there is magic and a variety of gods troubles you, don't bother with the game.  If you have no problem with separating out the fantasy elements of secular games from reality and they don't affect your spiritual walk then try it out.

There are ways to minimize some of the objectionable material but you'll not be able to avoid it altogether.  There are a lot of Christians who play DragonRealms without any problems and there are others who do have problems with it but still play it because the game is so fun.  There are still others who simply don't want to play a game that contains magic and requires that their character deal with fantasy gods or contains violent descriptions.

But if you never play DR, you'll be missing out on a unique experience.  There are parts of the game that reveal very impressive writing.  Doctors, writers, lawyers, students, professors, programmers, detectives, and more play and work on this game.  Parts of this game are beautifully written and the experiences players enjoy is almost like stepping into the book and becoming part of it. 

Final Score

Highlights: Absolutely the most detailed and immersive virtual world out there.  The most detailed combat system of any RPG, great depth of commands to express your character and a unique skill system.

Lowlights: Somewhat difficult learning curve.  For some it can take up to a month to know if you'll really enjoy it (others take to it right away).  You have to deal with the fantasy gods to survive.

Recommendation: A great game worth playing.  However, if the idea of magic and multiple-gods in a fantasy world bothers you, avoid it.

Hints: Take it slow in the beginning and use HELP and ADVICE all the time at first. Find another player or mentor to help you get started.  Make friends.

Age Appropriateness: Pre-Teen to Adult

Christian Sense (CS): 2.5

Game Engine (GE): 4

Game Play (GP): 4

Overall: 3.5

 

Simutronics® and GemStone III® are registered trademarks and service marks of Simutronics Corp., all rights reserved.  DragonRealms™ and the game Hercules and Xena: Alliance of Heroes™ are trademarks and service marks of Simutronics Corp., all rights reserved.  DragonRealms is copyright 1996-2000 by Simutronics Corp., all rights reserved.  GemStone III is copyright 1987-2000 by Simutronics Corp., all rights reserved.  The game Hercules and Xena: Alliance of Heroes is copyright 1997-2000 by Simutronics Corp., all rights reserved.