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June 12th, 2001

Hitman: Codename 47

Game Type: Fighting/Action/Adventure
Platform: PC
Developer's Website: IO Interactive
Publishers Website: Eidos

 


Overview

When I first saw Hitman: Codename 47 in PC Gamer, I knew the game would be different. I wasn't really prepared for how different it was though. Now that the game is out and I've snuck, strangled, and shot my way through it, I must say that I am very impressed and cannot see why it has been getting merely average reviews.

The locations are varied, the engine is not borrowed from some company, the AI is frighteningly realistic, and the character animations are amazing. The only thing bringing the score down is the subject matter and the difficulty, more on that in a bit.

You play as a nameless, yet well dressed, Hitman with no emotions, no morals, and no distinguishing marks, save for a bar-code on the back of your head. You're given assignments from The Agency to make "hits" on various people. However, all the hits are made on "bad" people. Triad leaders, drug lords, and terrorist just to name a few. Basically, you're an assassin who kills bad people for good reasons (end justifies the means?).

The game starts with the hitman waking up in the basement of a hospital. After going through the first door and changing into a suit you are lead through various training exercises, from jumping and climbing to using handguns and sniper rifles. When the training finally ends the real fun can begin, earning money.

To earn the money, though, you will need weapons and equipment. Handguns and sniper rifles, an assortment of weapons are all at your disposal: assault rifles, SMG's, and knives for instance. The weapon you'll be using the most, however, is the piano wire. With it you will be able to take down enemies silently and steal their clothes (leaving them with only a pair of boxers). The sniper rifle will also be you best friend although it seems the Hitman, with all his killing ability, can't keep the scope from bobbing around. Instead of being an interesting part of the game it just gets annoying fast. If you miss the shot the target will more than likely get away.

Did I mention the AI? Every city level is populated with people, both good and bad, that react realistically to you. If you walk around the street with your gun drawn, people will notice. Well that's been done before you say. Yes it has, way back in Tekwar, but in that game when you put your gun away people will go about their business as if nothing happened.

In Hitman the civilians will run to the nearest cop/guard and tell them what they saw. Now suddenly you have every cop on the map looking for you (they have radios) and the level has just become infinitely more difficult. This is where stealing clothes comes into play. Knock off a local civilian, take his clothes, hide the body in a sewer (or wherever) and you can go about your business. Try not to kill too many people as this will make the clean up more expensive and the cleaning bill comes directly from your paycheck.

The Glacier engine that runs this game can make some of the most believable locales I've ever seen. From restaurants to the Colombian jungle, everything is detailed right down to the leaves and plants that react realistically as you walk by. If you run through a tree branch it won't stay static like in other games, it will move out of the way as your passing through it as if you were "pushing" the branch out of the way.

Also of special note is the way the engine handles models (characters). I'm sure you can all remember in some critically acclaimed games **cough Deus Ex, Half-life cough** where the dead bodies magically turn into cardboard cutouts and do not bend even when hanging off a ledge by their ankles. Who puts that much starch into their clothes? In Hitman, the bodies lie down realistically depending on where they're placed. If you drag someone to an open sewer and let go with their top half in the hole and their bottom half on the ground they will bend at the right spots and fall into the hole realistically. It's things like these that make the worlds that more believable.

One thing many gamers will be unhappy about though is the lack of in-game saves. Although I found it to enhance the tension, most gamers will find it annoying. So if you are a big advocate of saving your game mid-mission, steer clear of this title.

Now we come to the important part of this review, the Christian Sense. The only thing I could find that would bring the score down from neutral is the subject matter. You ARE a hitman after all and killing is your job. Obviously this goes against Christian perspectives. The game tries to make all the targets bad guys so you won't find a hit on mothers, grandparents, or other innocent people.

The blood is not as bad as one might think. If you shoot someone they will bleed, obviously, but other than a pool of blood on downed victims and some blood flying when shooting, there isn't really much to be concerned about. The blood is nonexistent when using the piano wire. There's also an option to turn the blood off completely for those of you that choose to go that route. One hit is made on a man taking a shower but that's about the only time I questioned whether or not to give the game a higher or lower Christian Sense rating.

So there you have it. Should you, as a Christian, buy this game? Can you justify playing a game that puts you in the role of an assassin? That question I leave up to you to answer. If you can look past the subject matter and don't mind a little blood then I would highly recommend this game based on its game play alone. It has a lot to offer gamers looking for a change of pace. But then there's the subject matter. Hmm.

If you like shootemups but if planning out your hits carefully and actually using your brain to play a game isn't your idea of fun then you should move on to something like Serious Sam. Don't get me wrong, I love brainless shooters but sometimes you just need to play a thinking mans game. And when it comes to that, Hitman is not rivaled by many.

Mike

Final Score

Highlights: Good engine and character animation, Difficult without being overly frustrating, not a gore fest.

Lowlights: Subject matter, violent concept.

Hints:  The piano wire is your best friend, take it on every mission since it wont set off an alarm in a metal detector.

Recommendation: If you don't mind using your brain over brawn in games then go pick this one up right now, as long as your 17+.

Age Appropriateness: 17+ Due to the subject matter and violence. You can turn the blood off but you're sitll going around assassinating people, although it's evil people.

Christian Sense (CS): 2.5 - Nothing really bringing it down except for the fact that you're, well, a hitman.

Game Engine (GE): 4.5- The Glacier engine works good for outdoor and indoor environments. The character animation is unequaled..

Game Play (GP): 4.5 - Each level will take a couple of tries to complete but the payoff for making a perfect hit more than makes up for the frustration.

Overall: 4 - A good addition to any older gamer's library.

For a full explanation of our ratings system, click here