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An Interview with Rob Anderson of Cactus Game Design Inc., maker of 

Collectible Card Game

Developer's Website www.redemption.com

Check out our review of the Redemption collectible card game here

Rob took some time out from his busy schedule to answer a few questions for us at ChristianGaming.  In this interview you'll get some insight into the game, the company and what they are hoping to accomplish in the near future.  Sometime later in the spring we hope to be able to do a pre-release review of their upcoming CDROM game, Redemption: Victory at Hebron.

CG: What is your title and what do you do?
Formally, I am the President and Cofounder of the Company. Prior to 1995 we
licensed games to other publishers. These included: Scattergories to Milton Bradley, The Beast Wars Mutant Card Game to Parker Brothers and others which are listed at www.cactusmarketing.com.

In 1995 we formed Cactus Game Design, Inc. to be a publishing house to bring Redemption to market.  My functions include: designing the games, art director, sales, even driving the forklift in the warehouse.

CG: When did you first think of designing a collectible card game and how did that vision become Redemption?
I became aware of collectible trading card games in the summer of 1993 when
Wizards of the Coast launched Magic: the Gathering. The features of building your own decks from a vast library of cards appealed to me. The subject matter in Magic: the Gathering did not appeal to me. I began proposing CCG's on other topics to Mattel, Parker Brothers and Marvel Comics. However, these projects never came to the contract stage.

After taking my family on vacation in July of 1994, we were driving home and I got the idea (inspired by the Lord in my opinion) to create a CCG based on the Bible. It took me about six month to get the design where I wanted it and then we started to commission artwork and pre-sell it to distributors and retailers.

CG: When was Redemption first published?
July of 1995.

CG: What was your greatest challenge in creating Redemption?
Persuading the Christian bookstores to put it on the shelves. They were
skeptical about games in general and my game in particular. It was not until we were able to gain recommendations on the game from opinion leaders in that market such as The 700 Club, Baptist Sunday School Board, Focus on the Family, Campus Crusade for Christ and The Salvation Army that the stores started to carry the game. In fact, for the first year we sold more games in the hobby game market than we did in the Christian market.

CG: How has Redemption changed over the years it's been in print?
The initial release of the game and continuing with the starter decks remains
rather simple and straight forward. This was by design. We feared we would overwhelm the average Christian young person with a game that was too complex. Many Christians don't even know how to shuffle a deck of cards.

With each expansion set the game grows in strategy and complexity.  Unfortunately, the gamers in the secular market weren't willing to wait for the game to grow up so they moved on to other games. Now we are beginning to see renewed interest in the game in the secular market.

CG: Considering the relatively short lifespan of most collectible card games, what has been the greatest challenge in keeping Redemption in print over the last few years?
The key for us was to remain focused on our core market which is the
Christian market. The trap for us would have been trying to continue fighting for market share in the hobby game market which had over 60 different CCG in print by 1997. Conversely, Redemption remains the only CCG in the Christian market and most secular games have no chance there due to their subject matter.

CG: What are your plans for Redemption in the coming months/years?
We are currently developing a CDROM [game] based partially on the Redemption CCG and
also based on the board game, Redemption: City of Bondage. We hope to get this out in early fall.

We are also working on the Second Edition Rule Book for the Redemption CCG. This will answer common questions [raised] since the Women and Warriors expansion sets came out. The rulebook will be printed with new starter decks later this year. In the mean time look for an advance play testing copy of the new rulebook at the following web sites: Redemption and Three Lions Inn.

CG: There has been a small resurgence in Christian computer games this last year after several years that seemed empty of any new game titles. While the newest titles don't reflect the state of the art compared to the latest secular games, they are a giant leap forward from their predecessors. What do you see as the future of Christian computer games, particularly the possibilities of massively multiplayer online games?
The obstacle is development funding. Saints of Virtue is by far the top
selling computer game in the Christian market. Even so the sales would not cover a $500 K project. So, we and other publishers must try to close the gap between secular games and Christian games with having the money to do it. It's a tough nut to crack.

CG: You are also the distributor for the Christian action adventure game, "Saints of Virtue." Do you have plans to distribute other software game titles besides the Redemption CD ROM game? If so, can you give us a hint as to what we can expect to see?
We are trying to get the rights to use some of the stronger secular engines
and build Christian content around these. We also invite programmers to send us their demos and ideas. However, beyond say a $10K advance against royalties we can't give developers much money until we start selling the games and then in the form of a royalty. Since secular firms can advance $500 to $1 million plus for a project, it makes it hard for us to compete financially for the top programmers. However, a few are willing to keep their days jobs and work on our projects nights and weekends for the ministry benefits that their game could provide without having the money.