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Oct 1st, 2001

Requiem: Avenging Angel

Game Type: First Person Shooter
Platform: PC
Developer's Website: Ubi
Publishers Website: 3DO

 

Overview

“A fist person-Shooter of biblical proportions. You’re Malachi, a chosen angel, who descends into Earth to stop hell’s legions from destroying mankind”

Reading the box sent a shiver down my spine and made me want to devour the box right there and then. This is too good to be true I thought to myself, a FPS that has a Christian theme to it. Unfortunately it seems I was correct..about the "too good" thing.

Released April 1st 1999, the game boasted about having some great things, some of which proved to be true. The angel Michael is, indeed, sent to earth to protect Creation from his fallen brethren. Set in what I’m guessing is a post-raptured earth you find that Lilith (an evil demon lady) has the earth in her clutches. Your task is to liberate the people and banish Lilith to Hell.

Christian Sense (CS)

At first this game gave me a real buzz using my angelic lightning and other such heavenly arsenal. I felt the game was very imaginative, but alas this was short lived. My first problem that I came across was the nudity, female nude torso’s. In hell the various demon vixens and Lilith herself openly display there chests. Even though they are deformed and mangled, I couldn’t help but be put off by this bit. Next Is the language. I wouldn’t mind so much if the bad guys swore or cursed Gods name as the bible often tells us this will happen in the end days, but when your character uses Jesus’ name as a cuss word, I felt disgusted.

Next was the enemy. Now at first I was having a blast banishing the hell spawn back to where it belongs, but then my enemy was humans possessed by demons, there was only one choice...kill kill kill. And the methods of killing a human are often imaginatively gory (blood boil for example)

There was however some nice little gems hidden in there. The intro was a real up lifter as well as the end. A few enemies were well done such as the cyberfiends who looked to be inspired from the biblical creature in Revelation with the woman's face, the lions teeth, and the scorpions tail. Also, some of the angelic power brought a smile to my face: exorcist, pentecost, banish, heal, heal others and resurrect. The last little thing I liked (and it really was little) is a sign in the hospital suggesting prayer as a cure for illness, oh if only if only.

I truly wanted this game to deserve at last a 3 but there are just too many faults. If only there was less of them, but they are so much a part of the game. What a shame. The bottom line is that the game takes Christian values and really mishandles them. This wasn't a game written with Christians in mind. It was using biblical themes as a thin wrapper for a violent, graphic and often offensive game.

Gameplay (GP)

On a lighter note, the gameplay typically is fairly good for this genre. The main bummer was thatthis game was released a year after Half-life and was totally overshadowed by its massive success. Amazingly there is more depth to this game than Half-life, though not as well executed. In terms of tasks to do in the game, it’s the fairly basic "find a button to push it" and so on. There are some nice little puzzles to solve, though they can be a little frustrating at times.

The interface was easy to understand and didn’t clutter up the screen too much. Controls took a little getting used as there were just so many added options. Fortunately, these controls can be changed to suit your personal preferences.

There is nothing really spectacular to say for the game it’s all rather average, has its fun moments, a nice storyline and a fairly good ending. Unfortunately the multiplayer has no support that I have seen on Mplayer or Game Spy. Basically it offers average game play with nothing to say OOOH or AAAH about.

Game Engine (GE)

The E.A.T engine was purposely built for this game and it actually is quite nice, the maps are often really nice and good to look at. I had no problems crashing bar one point loading up a level but I fixed that. No in-game lag due to multiple enemies and believe you can get quite a few at one time. Character design is quite good it does give off that post rapture feel to everything. The poly count is low on most objects. Everything moves smoothly just as the engine intended to. There is some good examples of well thought out A.I, enemies hiding from you jumping up boxes to get to you as apposed to the normal route and so on. The textures are a bit blocky at times and it’s a shame coz at times it’s really noticeable. In short for its age its good, a little dated now, but still beats some games and yes it may pain some people but the engine is noticeably superior to Catechumen’s Genesis engine.


Next is the sound, and again is nicely handled. Some good if not a bit cheesy voice acting at times, good sound effects but not enough adrenaline pumping music I’m afraid to say.

I do have a few problems though. This game could look excellent in 3dfx but it doesn’t seem to work with 3dfx cards. I’m still looking into this one. Hopefully it's a fault with my installation. With no multiplayer support anywhere this is a big let down for some people as team matches seem quite good, the chosen versus the fallen. And finally is the lack of 32bit support, ok the games old, but not that old, its still newer than Half-life and therefore has no excuse! Nice use of a good engine. Unfortunately with the success of the Half-life engine, the mistakes here are just too obvious now to go un-noticed.

Ian Buchanan

Final Score

Highlights: The thought of playing an Angel is cool.

Lowlights: Christian Sense rating says it all.

Hints:  

Recommendation: This isn't a good game for Christians and should be panned.

Age Appropriateness: Mature Teens +

Christian Sense (CS): 2 - Fumbles badly with Christian themes. This one could have been so much better.

Game Engine (GE): 3.8 - Better than the Catechumen engine but not as good as the Half Life engine.

Game Play (GP): 3.4 - Fun, not terribly gripping and nothing new.

Overall: 3.1

For a full explanation of our ratings system, click here