Copyright Information

  

Saints of Virtue

Game Type: First Person Action Shooter for the PC

Developer's Website www.saintsofvirtue.com

Interview

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"Within the spiritual land of the human heart, an ongoing battle for the control of your mind is being waged."  So the story begins on the first person shooter, "Saints of Virtue" by Shine Studios.  The game is an allegorical struggle for the human soul against the worldly forces which attempt to keep it from discovering God's truth.  "Deep within the heart" this battle rages and in order to overcome the forces arrayed against the soul, you must put on the armor of God and do spiritual warfare on a battlefield as old as the garden of Eden.

The enemies you will face are divided up into two major categories.  First are the floating heads that represent things in life that fight against learning God's truth (worldliness, fear, vanity, arrogance and self-glorification).  These spit their attacks at you and you must use your "Sword of the Spirit" to defeat them.  The second are a series of worldly arguments that you must destroy by using the correct scripture to refute it.  As you progress in the game you get closer to your heart and the center of your soul where you must confront the final enemy which stands between you and a right relationship with God, yourself.

The game is broken up into four levels.  That doesn't sound like much but the levels are huge.  They are so huge because each main level is actually many sub-levels.  Much of the game play involves searching one of these sub-levels to solve a puzzle found on another sub-level.  I got through the game in roughly 20 hours. However, I relied heavily on the online hints (had to get this review done) so the actual game play would have been closer to 30 hours.

The Good, the Bad and the Ugly

Now to the nitty gritty.  I'll be honest.  When I first opened Saints of Virtue I was disappointed.  My first attempt to play it ended in frustration as I roamed the Mall sub-level in the first main level.  I almost did this review without having finished the game.  I'm glad I waited because once I was over my initial negative reaction the game really grew on me.  By the time I finished it, I had to admit that I'd enjoyed it quite a bit.

What turned me off initially was the game engine.  The game engine leaves something to be desired when compared to what has become standard.  For those familiar with first person shooters, you'll be quick to note that the engine appears to be closer to a Doom II style of engine which puts it five years out of date. Listing the standard features it lacks: ability to change to higher resolutions; the ability to configure the controls and the ability to use the mouse to look around freely.  The game engine, simply put, is archaic by today's standards.  This serves to drag down what is otherwise a solid game.

However there's a reason this engine was used.  The game first began development nearly two years ago.  At that time this engine was the only viable option for the developers.  On the plus side, you can play this game on a low end Pentium.  It'd probably play well enough of a 486 DX100 though you might have to turn off some features.

Getting beyond the engine, there is much the game does right.  The story is integrated well into the game.  The levels are nicely integrated into the overall story and give appropriate backdrops to the teaching of the various biblical lessons.  While there's nothing original in the requirement to use a specific scripture to refute an argument, their choice of scriptures and the way they develop the story through the levels was well done.

Graphics are probably about as good as can be expected considering the engine's limitations.  Texture quality is a bit of a mixed bag with some very good textures offset by some that simply didn't look good.  Level design (including the sub-levels) was somewhat inconsistent.  Some were very interesting while others tended to be monotonous or boring.  Because of the sub-level design, this never was much of a problem because just as one area got monotonous, you'd move into a new one.  A couple areas even made me chuckle.  Those guys at Shine Studio are capable of some pretty biting humor.

Sound is one of the highlights of the game.  The choice of music and the soundtrack are consistently interesting.  There is a lot of variety here to keep you from getting irritated by hearing the same sound over and over again.  All the key moments have voiceovers so you could almost complete the game without reading.  This will help some younger kids succeed at the game who are still learning to read.

The biggest problem I had in playing the game was having to track down scripture scrolls or keys.  Because they could be found in any sub-level, I often found myself wandering back and forth frustrated in an effort to find that hidden switch or oddly placed secret wall.  Two levels have transporters that help greatly in this process by allowing you to move back to key points in the level and speed up the process of getting missed items. 

Usually, though, I was able to find the scrolls, keys and other items without a great deal of searching by using the standard technique of "check every nook and cranny in every wall."  Much of this is due to the huge size of each level.  In the end I went to Shine's website and liberally used their hints to figure out where a scroll or key was.  If you're someone who enjoys this kind of a challenge, you probably won't even be phased by having to backtrack from time to time.  And if you carefully search each sub-level brick by brick before moving along, you'll probably do just fine as well.

For the most part the puzzles are interesting and well thought out.  Occasionally I found myself wondering if the designers had made some puzzles just to annoy me personally.  I began to feel that way about one bridge that had lots of places to fall through.  After 10 minutes of trying to get across I finally made it out of sheer luck rather than real skill.  But this kind of situation was the exception.  Usually the puzzles were not frustratingly difficult to work out and they related well to the story.  I particularly liked the puzzle involving the Hebrew letters.  Having studied Hebrew I thumped myself in the forehead once I got the letters in the right order and realized what they spelled.

One nice feature which was under-utilized in the game were the various altars scattered throughout the levels.  Here you can ask for wisdom and it'll give you some advice on how to find a key or another valuable object.  They are all very worthwhile to visit to see what advice they will offer.  But much of my frustration could have been avoided if the altars were able to give out advice based on what was accomplished up to that point.  Having to search through every corner of every sub-level in order to find one missing scroll or key can be an exercise in misery.  I highly recommend using the online hints.  They are comprehensive enough help you out of just about any jam.  If it hadn't been for the online hints I probably would have given up out of frustration.

The game had very few noticeable bugs.  It crashed a couple times (reboot after this happens or you'll be sorry you didn't.  If you know how to end a task, you can do this instead but don't do this unless you know which task running needs to be ended).   A few times I began to walk through walls but hitting the "F" key fixed this every time.  Before hitting the "F" key be sure you're on the right side of the wall.  Otherwise you may get stuck and be unable to continue.

There is no multiplayer support.  Considering the storyline of the game, doing a good multiplayer version would have been difficult and was probably beyond the resources of the developers and the capabilities of the game engine.  Even so, a cooperative multiplayer option would have been a very nice addition to the play experience.  Besides I want to see that cool armor running around the game.

When I visited Shine Studio's web site I went to the "Hall of Fame" that lists people who've finished the game and who registered that fact online.  There's a list of comments here that show many people have enjoyed the game immensely.  David Slayback of Shine Studios said that while the target audience was teens, people of all ages have played and enjoyed the game.  In fact a large number of females seem to be playing the game (historically an elusive market group).  Considering how this genre is dominated by young male teens, this is quite an accomplishment and might indicate that "Saints of Virtue" has touched a nerve with Christians of all ages.

Check out the "Hall of Fame" here.

Conclusions

Shine Studios released the game in May of 1999 and billed the game as "Finally, a cool Christian computer game."  Considering the type of Christian games on the market in the last few years, "Saints of Virtue" is a big step forward.  However, the engine used to develop the game lags well behind the current state of the art.

So, is this a cool game or was that just marketing hype?  Should you go out and buy it?  Well, there's two answers to the first question.  First, on the basis of the engine itself, it's not a cool game.  However, based on the game itself, it's pretty cool.  In the end I'm glad I bought it.  It was an enjoyable game.  I can give it a marginal buy recommendation because of the story and the solid Christian content.  However, if graphics and the ability to customize your controls are very important to your ability to enjoy a game then you'll probably want to pass.

I've already decided to buy their next game because once I sat down and realized that nearly all my criticisms were easily remedied by a better engine, I got excited about the thought of a much improved game coming from the minds at Shine Studios.  Clearly these guys are talented.  The intro and finale movie show off that talent much better than the graphic engine they used for the game.  Considering the huge amount of content in this game (sounds, graphics, level design, story) that came from three guys with a tiny budget living thousands of miles from each other...yeah, I think these guys have it in them to create a truly great Christian oriented first person action game.

Read an interview with David Slayback, one of the game's developers.

Final Score

Highlights: Interesting premise well executed despite the archaic engine.  Huge levels which add a new dimension to game play.  Solid Christian content well presented and integrated into the game.  Nice soundtrack and a good variety of sounds.  Lower system requirements means people with older machines will run the game well.

Lowlights: The game engine is a constant drag on the game experience.  Inability to configure the controls is a big turnoff.  Sometimes game play is frustrating due to trying to track down a missing piece of a puzzle hidden somewhere on those huge levels.

Recommendation: If great graphics and cutting edge technology is of prime important then this game won't satisfy you.  If that's not an issue then we marginally recommend the game based upon an overall good gaming experience.  Unfortunately Shine Studios doesn't offer a demo so you can't try it out before you buy it.

Hints: The creatures can be fast and hard to hit.  Often the best way to get rid of them is to go nose to nose since since strafing is often ineffective in avoiding shots and makes it much harder to hit the creature.  You'll run out of ammo for your sword before spiritual health and shield of faith so make those shots count.  Use the map (TAB key) with the view as far out as you can make it ("+" key).

Age Appropriateness: Young Teens and older though younger kids who can read should be able to do well with it.

Christian Sense (CS): 4

Game Engine (GE): 1.5

Game Play (GP): 3.5

Overall: 3