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The War In Heaven

Game Type: First Person Shooter for the PC

Developer's Website www.eternalwarriors.com

Read an Interview with the developer here.

Screenshots

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Lucifer, the Morning Star, the chief angel got a notion one day that not only is he prettier than all the other angels, he also deserves to take God's place on the throne.  Using his considerable persuasive powers he convinces 1/3 of the angels of heaven that this is a good idea.  Angels start grabbing up weapons and before you know it you have a war of truly cosmic proportions.

This is where "The War in Heaven" begins.  It's moments after the line's been drawn in the sand and you must choose if you're going to be a good angel and fight against the rebellion or be a bad angel and choose to fight on Lucifer's side.  Each choice has its benefits and consequences.  Choose the bad guys and you get lots of power and health early on but later you're going to run into problems that all this indulgence won't easily solve.  Choose the good guys and you'll have to work with more restrictions but the Almighty is on your side so ultimate victory is assured.  

"The War in Heaven" is from the makers of Rebel Moon, a PC First Person Shooter by Fenris Wulf.  Theodore Beale spun off a Christian oriented company called "Eternal Warriors" which produced this Christian first person shooter based on warring angels in the last days.  This game is their first effort and others are planned.

It's a typical first person action shooter with levels full of enemies which must be dealt with while you solve a task or puzzle.  What sets this game apart from its secular counterparts is the attempt to include a biblically based lesson with each level.  Even though some might wonder why the makers of "The War in Heaven" lets players choose the devil's side, this is done to facilitate lessons on the consequences of rebellion and the desire for quick and easy power.  As the people at "Eternal Warriors" put it, "It [evil] has its attractions, but ultimately leads to destruction...its honors will not follow it past death."

When you click on the Play button you are given a short lecture written to sound like a passage out of the Bible.   This serves as an introduction to the level and is done as the level loads (nice touch since it eliminates staring at the progress bar).

Each good guy level has a biblical lesson associated with it (such as obedience and faith) which usually requires you to do something to complete the level.  It might be to avoid taking a nifty looking but evil weapon or to restrict your use of weapons in obedience to the Lord.  This offered some interesting twists to game play.  There are also some puzzles to solve, such as destroying an object to get a door to open.  

The bad guy levels let you get straight to fighting and the introductory lectures are focused around how upset the devil is over the unfairness of his situation and how everyone should get to do whatever they want.  There's a hitch to all this self indulgence and as the levels progress you find that working for the devil might not turn out quite the way you expected it would.  Ahh, the peskiness of sin.  It seems to backfire on you every time.

For both "paths" you start out with a relatively easy level, followed by harder and more complex and challenging levels.  A new enemy is introduced with each level that is stronger, tougher and behaves a little differently.  

There's a good variety of foes though the AI tends to be rather drab.  Enemies get stuck at doorways or attack the same way every time.  It looks like enemies try to dodge attacks but this appears more due to random movements rather than reacting to the player.  Even so there were no fatal flaws and the AI did provide some challenges.  However, once you figured out their patterns it was relatively easy to defeat them.

You also move at what seems to be a constant fast walk.  Even after getting the Boots I was unsure that I moved any faster.  One minor oddity, even though you're an angel you can't fly.  Clearly this was a design decision based on the limitations of the game engine.  Disallowing flight simplifies level design and eliminates some other nasty programming problems.  Even so, I kept wanting to use those little wings on my character to fly away.  Sigh.

Speaking of limitations, the game engine doesn't equal the state of the art in today's first person shooters.  It also appears to be somewhat unpolished, almost as if it had been released unfinished.  When you pass through doorways, the world often "blinks out" or you'll suddenly see what's underneath the floor.  This can be most disconcerting.  While I found no game-killer bugs, don't stand too close to a doorway when using your sling or the stones will disappear into oblivion.  Their website has a new patch which improves game speed.  They plan to have other patches as well and will likely fix some of the engine's problems.  While the game is fully playable as is, you'll want to download the latest patch.

Compared to other games of its type "The War in Heaven's" engine appears to be roughly equivalent from the user's perspective to the engine used to create Duke Nukem 3D.  It's actually more sophisticated. but I got the distinct impression that the engine could have been much better given time.  Perhaps the next offering from Eternal Warriors will reflect this. Currently though, it doesn't compare well to the Quake I engine and I won't even try to compare it to Unreal Tournament or Quake III (considering their budget, comparing it to QIII or UT wouldn't be completely appropriate anyway).  However, compared to other engines, such as Might and Magic VI and VIII the engine fares well enough.

Sound was adequate and they come from the appropriate direction.  That is, if the creature was on the right of the screen the sound came through the right speaker louder than the left.  The box doesn't indicate it supports positional sound such as A3D or Environmental Audio.  However, this game doesn't really need great 3D sound.

One slightly embarrassing thing about the sound effects was the sound uttered when good "female" angel was hit.  Taken out of context it can seem somewhat "suggestive."  I didn't pick up on this my first time through and it was my wife that noticed it first, probably because she heard the sound without seeing the accompanying action.  This is one of those unintentional things.  Nothing else in the game suggests otherwise.  But it is a bothersome thing that some non-Christians will enjoy gloating about.  It'd be nice if a patch was issued to fix that particular sound just to avoid the inevitable snickers from less than pure minds.

There are no options for changing the game's resolution from within the game though you can alter the resolution by changing the one of the "ini" files (see below for some information on how to do this).  Fortunately you can alter the key bindings so that you can set your keyboard just the way you want it.  I immediately changed the movement keys.  Your mouse cursor is in the shape of a cross.  I found a bit awkward to click in the right spot.  This might have been just me but it was a minor irritant.

One major irritant was the inability to save a game in the middle of a level.  Even though you can save the game at any point in a level, when you reload that saved game you end up restarting the level anyway.  You must complete a level in one sitting.  This can be very annoying when you reach a jumping puzzle and die because you didn't time the jump just right, especially if the jump happens to be at the end of the level.  Fortunately the game isn't overloaded with jumping puzzles.

The game has no "skirmish" mode and there's no multiplayer capabilities so you can't just fight it out with a bunch of other angels controlled by the computer or other people.  Since this would have skipped the biblical lessons and perhaps run counter to the goal of the game, they may have consciously left this out though I'm guessing they simply didn't have the time to add in these features.  The fact is that if they couldn't have put together a solid and fun multiplayer/skirmish option, they were better off leaving it out.  Maybe a future game will offer some multiplayer gaming.

While the minimum requirements are set at a Pentium 166, I can't recommend this game to anyone with a system slower than a Pentium II.  On a Pentium II 350 with a Voodoo I card the frame rate ground down to under 5 fps in some places.  While a Voodoo II card would have improved frame rate significantly, based on the system requirements I was still surprised by the low frame rate.  There is a patch which improves the speed of the engine.  We've not tested it but if you are having problems with frame rate, you'd do well to get that patch.  

On a Celeron 466 using a TNT2 card frame rate was never a problem.  You can improve frame rates significantly by turning off the video options but I doubt this improvement would be significant enough to make playing the game on a Pentium 166 enjoyable.  If you are considering buying this game and you only have a Pentium machine, you should spend the time to download the demo.  If the demo runs fine then the entire game will run fine on your system.

The help file in the directory you installed the game has some helpful tips on increasing frame rate.  By altering the "Preferences.ini" file using notepad you can reduce the screen resolution which helps some if your video card supports the lower resolutions.  This is also the only way to increase screen resolution (which significantly improves the look of the game).  It would have been nice if a configuration program was included with the game to help with altering these settings.  Perhaps a utility program will be created and put on the web site for downloading.

You can also alter some other settings such as gravity, sound and the time scale. WARNING:  Make a backup of your Preferences.ini file before altering the settings.  Messing up can ruin game play or make it impossible to run the game.  With a backup you can always restore the original settings if necessary.  Increasing the time by a small amount and decreasing gravity can significantly alter the game play. In fact I settled in on a gravity of about half the default setting and a time speed of 1.4 which greatly sped up movement and combat.

One of the things I enjoyed most about the game was the level design for the "good guy" levels.  While not overly detailed, they were usually quite interesting and made good use of the engine's capabilities.  The "good guy" levels also seemed to get the lion's share of the better textures. Unfortunately the entire game suffers from average to poor quality textures and the levels in Hell tended to be less interesting for my tastes.

Overall the game accomplishes what it sets out to do which was to be a first person action shooter based on biblical themes which teaches some biblical lessons.  It should have some appeal to non-Christian if they aren't immediately turned off by the use of scripture or the slightly preachy nature of the level introductions.  

The game doesn't try to be a theological polemic on what angelic warfare is all about.  In that regard it takes some artistic license, such as allowing for fallen angels to be repentant and depicting angels as both male and female. While I know of no biblical evidence for this there's certainly no heresy here or anything to get up in arms about.  It simply tries to teach a few simple biblical lessons while entertaining you with a decent game.

So should you go out and buy the game?  That depends.  If you're looking for a game that's on par with the current crop of first person shooters, then you'll be disappointed in "The War in Heaven" but if you want the state of the art in first person Christian games, this one is head and shoulders above its competition (in the game engine department).  For a low budget effort this is a reasonable attempt to do a fun Christian game that also uses relatively current technology and game design to present biblical lessons.

If you are interested, there is a one level demo available .  It's worth downloading and trying out if you are interested in the game.  The game is available in most retail stores or you can buy it online.

For those of you who enjoy reading as well as playing video games, there is a companion book based on The War in Heaven available on the developer's website.  We have not read it, but if you enjoy the game storyline, you will probably want to check the book out as well.

Final Score

Highlights: Some good level design and at $19.99 it's half the price of other games of its type.

Lowlights: The engine is unpolished and has difficulty maintaining reasonable frame rates on lower end machines with low end 3D cards.  Missing multiplayer option.  Save games restart the level no matter where in the level you saved.

Recommendation: If the problems and limitations don't turn you off you should consider it.  Grab the download.  You'll find out quickly enough if this is a game you'll want to play.  

Age Appropriateness: Teens and older.

Christian Sense (CS): 3

Game Engine (GE): 3

Game Play (GP): 3

Overall: 3